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Monstro. A fully deterministic logic game which plays like a tactical RPG but without RP, character growth or randomness. Fight the opposing army on the battlefield, which just so happens to be made up of conveniently perfect squares. Survive the onslaught and strike back to be the last one standing. Or, occasionally, do something else the evil Skygods want to be done for their own amusement. It is like chess but the units have statistics and your opponent is noticeably dumber than the average grandmaster.

Post news Report RSS Development details and almost some dates!

We've just released a post on Retrocade with details about currently implemented feature, healthbars. There is also some preliminary talk about release dates (hoping for late September), preorders (hoping next week) and goodies (hoping cool). We'll keep you informed!

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Check out our latest post on Retrocade.net where we introduce a bit of information about one feature we are struggling right now, healthbars. We ale do some preliminary talk aboutrelease dates (hoping for late September), preorders (hoping next week) and goodies (hoping cool)

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