This is a project page for a isometric games engine Im creating for Xbox360 and WP7 using XNA.
As a test to see how easy it would be to get the isometric engine running on WP7 I created a new WP7 xna game project.
Using the project I converted the isometric engine into a Wp7 game libary project and added a reference.
I then need a method to gather the users input so they can control the game.
This was easier than I suspected, all I had to do is detect where the user is clicking on the screen, check if it falls in the bounds of a button and that the last state was released.
How to create a movment grid using c# (XNA / WP7) at runtime.
This tutorial explains how I made the map file reduce in size, from 70k to 1k by changing the object format.
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What site?
The images were provided by open art website for free and are only placeholders.
I'm liking the sound of this project, tracking :)
Btw, shouldn't this be listed as an engine rather than a game? :P
It being turned into a game, but Im also hopping that the engine will be re-usable.
Hello all,
I'm attempting to create an Isometric engine via XNA that can be used on the 360 and WP7.
The list of todo is as follows:
1) Create a file format for the Map
2) Render Map
3) Save Map
4) Load Map
5) Collision detection by tile type
6) Layers
7) Movable objects
8) Interactive objects
9) Play animations
10) Level editor