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Post feature Report RSS MCG Darkest Hours - Difficulty scales

This is an article explaining in detail how you can choose from different difficulty start setup files for both major XXL campaign merges. Have fun playing MechCommander, that's an order!

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Download MCG Darkest Hours StartFiles - Mod DB


MCG Darkest Hours - Difficulty scales


MCG Darkest Hours

Difficulty scales

Modding start files


Hello dear MechCommanders,

in the past MechCommander Gold became additional *.pkk starting conditions for optional starting conditions of the both major campaigns. However - like 90% of the old MC file content those files are not compatible to the MCGDH standalone version that i have created. The reason is that Darkest Hours has a different tech base used by the MC engine. So the effect is that the old files are not compatible to the new version and vice versa. Therefore i created some optional starting conditions for Darkest Hours players - in order to give players the possibility to customize and personalize their own versions of the game. That way for example you can enjoy playing the campaigns with a Mad Cat at the beginning for example. But there are although other interesting aspects of how players can customize their builts. They have although the choice between different colored battlmech setups for MechWarriors and you have options to make it harder or more ease - making it easy to play - or a real competition - it's your choice! You know what is to command!

In this article i will explain those modified StartX.pkk files for your savegame folders:

  • Original Very Easy
  • Original Easy
  • Original Normal
  • Original MrZonke's hard version
  • Original Hard
  • Original Nightmare
  • Expansion Easy
  • Expansion Normal
  • Expansion Hard

Easy


(Very) easy

Original campaign merge very easy:

  • Credits: 100.000 RP
  • Pilots: Hawk, Lynx, Hunter & Beast
  • MechColors: Black/Navy for all starter pilots
  • BattleMechs:
    CommandoA
    CommandoW
    Uller J Mod
    Lopez's Uller A
    Firestarter J
    Firestarter W
    Cougar J
    Stiletto J
    ShadowCat A Mod
    Hunchback2C J
    Bushwacker A
    Vulture J
    Fury's Vulture J
    Catapult A
    Thor A
    Thor J
    MadCat A
  • Vehicles: 3 x refittruck

Original campaign merge easy:

  • Credits: 5.000 RP
  • Pilots: Lynx, Hunter & Beast
  • MechColors: Black/Navy for all starter pilots
  • BattleMechs:
    Firestarter W
    Raven J
    Stiletto J
    Bushwacker A
    Bushwacker J
    Bushwacker W
    Catapult A
    Catapult J
    Catapult W
    Awesome A
    Awesome J
    Atlas A
  • Vehicles: 4 x refittruck & 1 x APC ? - don't ask me why i did that...

Expansion campaign easy:

  • Credits: 150.000 RP
  • Pilots: Siren, Rooster, Spice, Baron, Thunder & Goblin
  • MechColors:
    Siren & Rooster = Black/Gold
    Spice & Baron = Black/Navy
    Thunder = Yellow/Black
    Goblin = Yellow/Navy
  • BattleMechs:
    Commando A
    Firestarter W
    Cougar J
    Raven J
    Stiletto J
    Hunchback2C J
    Bushwacker J
    Bushwacker W
    Vulture J
    Catapult A
    Thor A
    MadCat A
    MadCat J
    Awesome A
    Awesome J
    Atlas A
  • Vehicles: 2 x centipede, 2 x refittruck


Normal / Medium

Original campaign - normal:

  • Credits: 100.000 RP
  • Pilots: Hawk, Lynx, Hunter & Beast
  • MechColors: The choice between a complete vanilla blue & black edition
  • BattleMechs:
    Commando A
    Commando W
    Firestarter W
    Catapult A
    Centurion W
    Jagermech A
  • Vehicles: 3 x refittruck

Expansion campaign - normal:

  • Credits: 50.000 RP
  • Pilots: Siren, Rooster, Spice, Baron, Thunder & Goblin
  • MechColors: Standard blue
  • BattleMechs:
    CommJ
    RavenJ
    CenturionW
    BushwackerW
    JagermechA
    ThorA
    MadCatJ
    MadCatA
  • Vehicles: 2 x Centipede


Hard

Original campaign merge - hard:

  • Credits: 15.000 RP
  • Pilots: Hawk, Beast, Lynx & Hunter
  • MechColors: Navy/Gold
  • BattleMechs:
    Commando A
    Commando W
    Firestarter W
  • Vehicles: none

Expansion campaign merge - hard:

  • Credits: 100.000 RP
  • Pilots: Siren, Rooster & Spice
  • MechColors: Standard setup (blue)
  • BattleMechs: 3 x Shadow Cat J
  • Vehicles: none


Nightmare

Original campaign - Nightmare edition:

  • Credits: 60.000 RP
  • Pilots: Beast
  • MechColor: Black/Red
  • BattleMechs: none
  • Vehicles: none

Installation notes

You find installation notes as ReadMe.txt file as part of the download. In general: Just replace the original start files in your game's "DATA\SAVEGAME\...*.pkk" folder with the desired starting condition - who are explained in detail above.


MechCommander - Beginner's Guide
MechCommander - Player's Guide
Overview - All MechCommander campaign standalone versions for free!

(c) by RizZen 2020

MCG Darkest Hours StartFiles


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