A precision platform that has a lower barrier of entry compared to other games in the genre, while still providing challenge to those who want it.
The game's finally out! I also present the soundtrack, and scout for possible translators.
mobility released!
New levels, new difficulty mode, my basic translation system and a teaser for the game trailer.
the final stretch
In which I share some bits about the final boss fight & changed the resolution of the game to widescreen.
widescreen support, final boss almost finished!
In which I describe how my progress on the final boss is, what my latest playtests have turned up, and show my new promotional art.
art, playtests, and unlockable characters
In which I explain how the story will end (and why!), and share the dumb bugs that were recently found and fixed in the game.
wrapping up the story, bugs (and fixes) everywhere
In which I demonstrate all attacks from the final boss in an unpolished state, and maybe tease a playable toast character.
making progress on the final boss
In which I start building the final world and challenges of the game.
the star fix hq, and coding the final boss
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