
Factsheet
Developer:
The Marble Collective
Based in United States
Release date:
November 7 2019
Website:
marbleitup.com
Description
The joy of rolling is back and better than ever! Marble It Up: Mayhem! is the newest chapter in marble platforming - fresh from the minds behind Marble It Up! and Marble Blast. World-class level design, buttery-smooth controls, and brand-new multiplayer - welcome to the beginning of the best marble experience yet!
History
Marble It Up: Mayhem! came from a partnership with Apple to bring marbles to Apple Arcade. We're continuing our promise to not only bring the rolling fun to new heights, but to expand to other platforms. Marble It Up: Mayhem! brings the joy of multiplayer to Marble players everywhere - a goal of ours from the very beginning. Mayhem! wouldn't exist without the Marble community - some members of which joined the team to work on the game and lend their amazing viewpoints on design!
Marble It Up: Mayhem! available on Apple Arcade - and coming soon as an update for current owners of Marble It Up!
Features
- Explore the Expansive Single-Player Campaign
- Master the Intuitive Touch Controls
- Grow your Collection of Marbles
- Two Multiplayer Modes (up to 10 players)
- Top 5 Leaderboards
- Watch Replays and Unlock Achievements
- Discover Hidden Trophies
- Test your skills in Ghost Races
- Play with a Gamepad
Videos
Marble It Up: Mayhem! Apple Arcade Launch Trailer YouTube
Images
Logo & Icon
About The Marble Collective
Boilerplate
The Marble Collective is a joining of independent teams to develop the best marble games in the world. Let's roll.
More information
More information on The Marble Collective, our logo & relevant media are available here.
Marble It Up: Mayhem! Credits
Mark Frohnmayer
Executive Producer
Ben Garney
Executive Director
Alex Swanson
Lead Designer
Todd Pickens
Art Director
Jonathan Schenker
Senior Software Engineer
Fletcher Armstrong
Public Relations and Community Lead
Matan Weissman
Multiplayer Level Designer
Solovox
Composer
Miha Lunar
Software Engineer
Mike Jones
Audio Engineer
24-Bit Games
Engineering Support
Dan MacDonald
UI Software Engineer
Thomas MacDevitt
QA Lead
Steven Okano
QA Tester
Ravegan
Art Support
Andy Patko
Level Designer
Ryan Silver
Level Designer
Max Nichols
Level Designer
Duncan Larson
Level Designer
David Kellam
Level Designer
Tony Zingale
Level Designer
Tim Aste
UI Artist
Kirk Markarian
Sound Design
Daniel Igarza
Studio Head (Ravegan)
Martin Cueva
Art PM/Coordinator (Ravegan)
Cristian Nunez
2D/3D Artist (Ravegan)
Juan Pablo Senia
2D/3D Artist (Ravegan)
Fernando Montalvo
2D/3D Artist (Ravegan)
GameScribes
Localization
Conor McCarthy
Level Designer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks