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Mist of Stagnation is a multiplayer FPS/RTS hybrid that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.

Report RSS UDK Foliage Tutorial

Over this week we have been bringing you news updates on various areas of the games development. Today is the foliage tutorial you saw from the level design.

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This tutorial was put together so that you can see in a time lapse, what goes into making next gen foliage that is vertex painted and the material set up for udk so that it moves dynamically with the wind.

I hope you enjoy it.


Thanks for checking us out this week, and be sure to check back over the next weeks to see all of our recent progress.

Day 1 - New Weapons
Day 2 - New Characters
Day 3 - Visual Effects
Day 4 - Level Design

Day 5
- Special Tutorial on UDK Foliage creation

Be sure to nominate us for IOTY and follow us if you like what you see!

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