Experience the world of Myriaden via a top-down view that brings every character and dungeon to life with unique storybook qualities. Forget about jumping, climbing, and so on. This is a pure RPG, where every action you make is based on the skills you have (or don’t).
No classes means no limitations. Your character evolves and grows based on the skills you use.
No fixed blueprints are required for crafting objects of any kind. Mist Legacy is using a unique skill-distribution system that takes properties of each crafting material and converts them to items with skills.
A world where skills matter. Forests, mountains, rivers, and even cities have skill requirements you must meet in order to explore them. This system even extends to plants, trees, and weather, creating a world that feels alive but also bound by your expertise.
Your Domain is your home base for crafting, storing materials, and hosting guests. Like the rest of the game, your skills dictate the strength of every building in your Domain.
You come from a world shrouded in Mist, a barrier that has prevented your people from exploring beyond its boundaries. You were trained as a Mistalker, whose job was to explore the Mist and keep your home city of Valsonge safe. But...something has gone wrong. You begin your adventure by awaking outside of the Mist, suddenly thrust into the “real” world. This was not supposed to happen and the answers you seek will take the heart of an adventurer to discover.
Combat offers a turn-based and multiplayer combat system. As a Mistwalker, you can bring companions from the "real" world that you will recruit during your adventures. For the most challenging fights, you can group with other players to form a powerful combat team. The game offers five combat specializations that can be mixed in thousands of ways to create your unique fighting style. Adapt your combat strategy based on your opponents and cooperate with other players to dominate some of the fiercest creatures of the game.
We are happy to introduce our game to IndieDB and share our plans for 2022. The game is still in Early Access on Steam (Store.steampowered.com) and if you want to get in contact with our community you can visit us on Discord (Discord.gg).
Mist Legacy gives you a new way to experience the thrills and adventures of an MMORPG. Handcrafted by a small team of passionate developers, the game features an easy to play top-down world, turn-based combat and a skill-based progression system.
You can get a good idea of the game by checking our two videos:
We want to give you a quick overview of where we are heading with the game. As you know, we are in Early Access. This mean we need to complete the game and we aim to reach the release milestone this year. We will skip the "continuous task" in this roadmap (balancing, bug fixing, optimization, etc.) and focus mainly on the major missing components of the game.
There are four guilds/cities that are late in their reputation progress. Making them at the same level as the others will be our first target. Having all reputation increased will give us what we need to restart working on the main storyline and the sandbox content.
This content may or may not be linked to any story-driven content and will affect all your maximum capacity and what you can do in your domain.
So far, you have only seen a tiny fraction of the main story of the game, we wanted to have the foundation of the game solid before getting in this storytelling. We won't tell you much today so we can keep our adventure secret. But you need to know that we are currently at the end of chapter one and we need to get to at least chapter 5 to consider that game releasable. Our main story will get to chapter 10 on the current map (the province of Ordval) before we need to get a bigger map.
The main story will unlock and upgrade golden companions. Everything related to the Mists also comes from the main storyline, including the Mistwalker reputation.
The engine part of the game will have its own evolution, it won't wait for the main story or for the sandbox content to evolve. Here is what we will be working on starting today. The three last one is the big ones, we needed the game to reach a certain state before working on them. Now is the time.
Before we can get out of the early access status, there is also a lot of thing we need to improve that are not the game itself.
This concludes our roadmap. Remember that this is our general planning, we may remove some of the elements or add a few surprises here and there.
Thanks again for playing!
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