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Mist Hunter - is a blistering fast, first-person shooter adventure with fluid movement system and magic weapons. As a young and reckless Mist Hunter you travel across the universe to fight the forces of Immortal Warlock R'axa.

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The Summoning Demo on Steam

The Summoning Demo on Steam

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There have been many changes, improvements and bug fixing since the last demo. Most of them have been made based on the feedback we had received during...

Demo update #2

Demo update #2

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First of all, we want to thank everyone for playing the demo and all the feedback you sent us. Also thanks for joining our discord. Because the game and...

Mist Hunter: Progress Update #4

Mist Hunter: Progress Update #4

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A progress update on the new mode that is currently in development, some stuff about level generation and bosses

New Build and Design Changes

New Build and Design Changes

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A few weeks back a friend of mine, who also a game developer, suggested an interesting idea. When he was playing MH he almost never moved around the map...

Level Block Out

Level Block Out

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It's October the month when game developers share their levels when they are in the least polished state. So, not to fall out of this tradition , I decided...

Mist Hunter Progress Update #2

Mist Hunter Progress Update #2

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As we are gradually crawling out of the silent mode, you'll be seeing more progress updates coming out regularly. But before I begin, if you haven't played...

Mist Hunter Super Early Demo

Mist Hunter Super Early Demo

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Hey all, I've been preparing a long serious of posts about tech and design ideas that went into the game. But it so happened that we've got something...

Mist Hunter - "Ditching the Boomsticks" Update #2

Mist Hunter - "Ditching the Boomsticks" Update #2

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When we just started working on Mist Hunter we had a very standard set of guns. A handgun, a shotgun, a machine gun and so on. It's not necessarily a...

Mist Hunter - Update #1

Mist Hunter - Update #1

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We are finally back with some really exciting news! First of all, the new game that we've been quietly working on is taking up a more substantial form...