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M.I.N.T (Mecha, Infantry, and Tactics) is Kawe Weissi-Zadeh’s and Gregg Williams’s (Retromite) voyage into the ageless and chaotic realm of turn based wargaming. A spiritual blending of games like Battletech, Warhammer 40k, and Space Hulk. Ultimately, fused together and expanded by our own many years of turn based gaming, and a passion to build such a game that has burned for years. Currently in development on PC platforms, M.I.N.T will feature both single player campaigns, as well as in-depth multiplayer modes. An alpha release is expected during 2014.

Post news Report RSS M.I.N.T Development Update 02/06/2014

New unit marking, plus targeting animations, and general development update.

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So last time, we showed off some of the context sensitive cursors, and unit highlighting functionality. This update builds on to the last round, and adds unit marking to enemy units that can currently be attacked by your selected unit, and a expanded mouse over target locked animation.

Targetable enemy unit marked.

Development

Target lock-on and confirmation animation when mouse hovering
.

Development

In other unfortunate news, M.I.N.T progress is going to slow down or halt for awhile. Serious family health problems have developed that prevents me at the moment from doing any major development work. This could go on for a couple of months, but I'm hoping things will settle down some, and allow for the occasional progress to be made.

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neutronio
neutronio - - 199 comments

Aw man... At least you did get some stuff done, even if it's just a bit - progress is progress!

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Guest
Guest - - 689,183 comments

i love that sexy pixels-retro style!

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