• Register

M.I.N.T (Mecha, Infantry, and Tactics) is Kawe Weissi-Zadeh’s and Gregg Williams’s (Retromite) voyage into the ageless and chaotic realm of turn based wargaming. A spiritual blending of games like Battletech, Warhammer 40k, and Space Hulk. Ultimately, fused together and expanded by our own many years of turn based gaming, and a passion to build such a game that has burned for years. Currently in development on PC platforms, M.I.N.T will feature both single player campaigns, as well as in-depth multiplayer modes. An alpha release is expected during 2014.

Post news Report RSS M.I.N.T Development Update

M.I.N.T user interface work, progresses forward, with initial HUD bits, tool tips, context sensitive mouse cursors, and more.

Posted by on

Getting the user interface in order for M.I.N.T has been our top priority, as its a hugely fundamental piece to strategy games, but more importantly its standing in the way of a COMBAT ready build.

Thankfully though the user interface is coming along. Shown below you can see the current unit display and weapon display for a given unit. As well as what a tool tip box might look like.

Development

Kawe is currently working on the rest of the needed user interface elements for the right side of the screen. These consist of things like activating overwatch, changing facing direction, and activation of unit equipment, and inventory items. Things like jump jets, cloaking, grenades, med paks, and so forth.

With Kawe working on these bits, I've been spending the rest of my time implementing other bits like context aware custom mouse cursors, and systems to dynamically outline and glow units.

You can see a short preview of those items in action, in this animated gif.

Development

The cursors which currently include a standard pointer, a movement pointer, and an attack pointer are temporary art, and will be replaced soon with proper art, and will also of course be animated.

We will likely be spending the next few weeks on further developing these critical bits. After which implementing combat will be the name of the game, along with attack animations and so forth.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: