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Miniconomy is a complete Geo-political-economic-societal simulation game. Focusing on trade and politics, the players themselves create the laws for society, through player-created Governments, different nations, complete with different types of products to mine/dig/build and trade with one another, Courts, Schools, political treaties, and a gameplay schedule that allows for a trading winner (highest networth) in a 3-week period. Although the trading side of the game resets every 3 weeks, the political side of the game continues from round to round without end. The game is constantly evolving through its core of dedicated players and moderators. There is much to do and much to learn while playing Miniconomy - some players have stuck around for years and years. This is truly not only a trading "game", but a complete, self-sustaining society. The game is completely browser-based, and is free to play. Premium Membership is inexpensive and allows a handful of advanced features.

World Map
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Description

Here one can see the (for the most part) complete world map of the Miniconomy Federation.

The 10 cities combine for 4 different nations.
Virtua in the south, Cyberia in the northwest, Digitalia in the north, and the island city-state, Ibisha.

Each has their own types of governments, and each has their own player-create law book.

International trade becomes possible during the round by players creating harbors and ships (made, of course, from the products sold by other players).