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Miniconomy is a complete Geo-political-economic-societal simulation game. Focusing on trade and politics, the players themselves create the laws for society, through player-created Governments, different nations, complete with different types of products to mine/dig/build and trade with one another, Courts, Schools, political treaties, and a gameplay schedule that allows for a trading winner (highest networth) in a 3-week period. Although the trading side of the game resets every 3 weeks, the political side of the game continues from round to round without end. The game is constantly evolving through its core of dedicated players and moderators. There is much to do and much to learn while playing Miniconomy - some players have stuck around for years and years. This is truly not only a trading "game", but a complete, self-sustaining society. The game is completely browser-based, and is free to play. Premium Membership is inexpensive and allows a handful of advanced features.

Clubs
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Description

Here one can see a partial list of "Clubs". These clubs act as forums for the players and moderators.

Each club has a specific function.

Clubs that are yellow are clubs show the player logged in that there are new posts that he/she has not read yet.

Some clubs only last for the duration of the round - others have permanent status.

Some clubs are player created, some are moderator created and controlled.

Players may create clubs for any (legal) purpose. Building the clubs requires a lot adjacent to a street, plus some building materials sold by others.