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Miniconomy is a complete Geo-political-economic-societal simulation game. Focusing on trade and politics, the players themselves create the laws for society, through player-created Governments, different nations, complete with different types of products to mine/dig/build and trade with one another, Courts, Schools, political treaties, and a gameplay schedule that allows for a trading winner (highest networth) in a 3-week period. Although the trading side of the game resets every 3 weeks, the political side of the game continues from round to round without end. The game is constantly evolving through its core of dedicated players and moderators. There is much to do and much to learn while playing Miniconomy - some players have stuck around for years and years. This is truly not only a trading "game", but a complete, self-sustaining society. The game is completely browser-based, and is free to play. Premium Membership is inexpensive and allows a handful of advanced features.

City Map
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Description

Here one can see the city map for the Virtuan city Centropolis.

Centropolis is known for its vast oil reserves.

Throughout the round, players who have set some of their skill points on harvesting resources will continually dig/mine for their resources.
Some are sold in shops as raw material, some are used as material for other products.

Other cities have large gold reserves and less oil. The amounts of resources per lot are also different from city to city.

Black = Oil
Yellow = Gold
Green = Trees
Gray = Iron Ore
Red = Shops (Adjacent to streets)
Brown = Clubs
Blue = Houses (to protect from crime)
Dark Gray = Streets (created by elected mayors)