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Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. I am making it as a hobby, so progress isn't particularly fast. If you need a reminder of this project, the blog has an RSS feed. The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. It runs playably on a laptop with Intel 945GM graphics. It is released under the GPL, with the intention that that way it is a lot easier to use by Linux users and people can report and help fix bugs more effecively. This game is under development, and as of now, the game does not really differ from Minecraft except for having a lot less features. Still, playing is quite fun already, especially for people who have not been able to experie

Post news Report RSS 0.4.dev-20111204-1

A new development snapshot build Aand some notes to the early modders: The global node/tool/item names in the default mod have been modified to follow the proper naming convention. For example the stone now is now called “default:stone”. Also the digprop_* functions are now called minetest.digprop_*.

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A new development snapshot build:
Github.com

The same thing in github: Github.com

And some notes to the early modders:

The global node/tool/item names in the default mod have been modified to follow the proper naming convention. For example the stone now is now called “default:stone”.

Also the digprop_* functions are now called minetest.digprop_*.

Don’t remember more right now but will add here if something comes up.

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