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Miner Threat is a rogue-like adventure platformer shoot 'em up where you fight your way from the bottom of an abandoned mine to the surface.

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Miner Threat Released!

Miner Threat Released!

News

Today Miner Threat was released on itch.io after about a years worth of development.

Dev blog?

Dev blog?

News

This is the last dev blog we'll be doing for Miner Threat.

Dev Blog: Boss

Dev Blog: Boss

News

I worked on the boss this week along with finished up endless mode.

Dev Blog: More Endless

Dev Blog: More Endless

News

Endless mode is basically done now, as is the game over screen.

Dev Blog: Endless mode

Dev Blog: Endless mode

News

I got endless mode in Miner Threat up and running this week.

Dev Blog: Useful tools

Dev Blog: Useful tools

News

Other than bug fixes and a few improvements, the main showcase are the chunk tools.

Dev Blog: Working controls

Dev Blog: Working controls

News

This week is more or less just working on controls.

Dev Blog: Controls

Dev Blog: Controls

News

This biggest thing this week is definitely re-mappable controls.

Dev Blog: Textured chunks

Dev Blog: Textured chunks

News

So a few things this week, most on the boring side as far as writing a dev blog goes.

Dev Blog: Traps

Dev Blog: Traps

News

I assure you, no garbage Star Wars "It's a trap" jokes will be made here.

Dev Blog: Minimap

Dev Blog: Minimap

News

Out of all the cool things this week, the minimap definitely takes the prize.

Dev Blog: Dust

Dev Blog: Dust

News

Some more stuff that is kind of interesting this week, with plenty more planned for next week.

Dev Blog: Gameplay

Dev Blog: Gameplay

News

This week I worked mainly on Miner Threat's core gameplay.

Dev Blog: Graphics

Dev Blog: Graphics

News

There was more done this week than graphics, but it makes for an easy title.

Dev Blog: Competant AI part 2

Dev Blog: Competant AI part 2

News

Like the entirety of this week was debugging last week's AI...

Dev Blog: Competant AI

Dev Blog: Competant AI

News

The entirety of this week has been focused on tackling the issue of AI.

Dev Blog: tfw no title

Dev Blog: tfw no title

News

I honestly don't know what a good title would be for this week so you don't get one.

Dev Blog: Console

Dev Blog: Console

News

Nothing super exiting this week, but some things worthy of a mention.

Dev Blog: STUFF

Dev Blog: STUFF

News

If you're a fan of stuff being added to games, then this news update is for you.

Dev Blog: Balancing

Dev Blog: Balancing

News

It has come to my attention that some balancing wouldn't go amiss, so time to take care of that I guess.

Dev Blog: Timer bombs

Dev Blog: Timer bombs

News

I implemented timer based bombs and ropes this week.

Dev Blog: numbers

Dev Blog: numbers

News

This update, more numbers were added because the game lacked them before, and now the numbers get their own menu screen!

Dev Blog: Nothing

Dev Blog: Nothing

News

This week is basically just tweak week, so all aboard the HYPE TRAIN.

Dev Blog: Text files are the future

Dev Blog: Text files are the future

News

Text files are the future of Miner Threat. We will go back to '95 for this game.

Dev Blog: New chunk system

Dev Blog: New chunk system

News

As the title states, the game now makes levels from a different type of chunk.

Dev Blog: CuStOm ShAdErS ahoy

Dev Blog: CuStOm ShAdErS ahoy

News

Miner Threat retro shaders are now a thing. There are 2 shaders to choose from, as well.

Dev Blog: Scanlines alone no more

Dev Blog: Scanlines alone no more

News

The most note-worthy thing this week other than continued work on the boss is the exchange of retro feels.

chrustmas

chrustmas

News

So this dev blog is a Christmas special. Have fun.

Dev Blog: Ey, b0ss?

Dev Blog: Ey, b0ss?

News

So we actually started working on the boss for Miner Threat this week, and it's looking pretty good so far.

Dev Blog: Chests gve stuff

Dev Blog: Chests gve stuff

News

So as the title states, the chests now give stuff.