Miner Threat is a rogue-like adventure platformer shoot 'em up where you fight your way from the bottom of an abandoned mine to the surface.
Today Miner Threat was released on itch.io after about a years worth of development.
Other than bug fixes and a few improvements, the main showcase are the chunk tools.
So a few things this week, most on the boring side as far as writing a dev blog goes.
Out of all the cool things this week, the minimap definitely takes the prize.
Some more stuff that is kind of interesting this week, with plenty more planned for next week.
There was more done this week than graphics, but it makes for an easy title.
I honestly don't know what a good title would be for this week so you don't get one.
If you're a fan of stuff being added to games, then this news update is for you.
It has come to my attention that some balancing wouldn't go amiss, so time to take care of that I guess.
This update, more numbers were added because the game lacked them before, and now the numbers get their own menu screen!
Text files are the future of Miner Threat. We will go back to '95 for this game.
As the title states, the game now makes levels from a different type of chunk.
Miner Threat retro shaders are now a thing. There are 2 shaders to choose from, as well.
The most note-worthy thing this week other than continued work on the boss is the exchange of retro feels.
So we actually started working on the boss for Miner Threat this week, and it's looking pretty good so far.
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