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Mindworld is a First Person Action Adventure Game developed with UDK. In January 2011, the project was started. The player gets into the role of Katherine Evans who suffers from depression and is looking for answers in her subconscious mind, which she enters via lucid dreaming. Throughout the adventure, the player has to collect clues, solve puzzles, fight enemies and overcome obstacles in a surreal dreamworld that slowly turns into a fearsome nightmare. Mindworld is divided into four chapters and offers multiple endings, which are influenced by the decisions the player makes during the gameplay.

Report RSS Mindworld: Content Update May 2011

Breathtaking new concept art, music, another glance at the new art style of the Outer Ring and general information are given in this update of May 2011.

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This article contains information about our recent progress in development, aswell as another glance at the Outer Ring.


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In May we have been making great progress including new concept art, new tracks, new people in the team, new ideas, further story development and first level design.

After some work in the first two weeks of May we started with a rough layout for the level design for our first cinematic cut scene (intro). It is going to take place in the presented Real Life introducing the story to the player. It is still very rough and that's the reason why we won't show you anything for that yet, but we are working on it very focussed and show it to you as soon as it has reached the desired amount of quality.

While the production has started on the Real World, the rest of the team was working a few steps ahead on the Outer World (Tutorial Area) and the Outer Ring (Area 1).

Here are two concepts for the Outer Ring, showing an icy and cold atmosphere:

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Plus, a possible loading screen for the game:

Loading Screen: Déjà-vu

We decided to make some changes in the Outer World (Tutorial Area) in the story, aswell as in environment. Instead of working with a rather short tutorial, we are now going for a very story-driven tutorial, concentrating even further on emotions and atmosphere for the start of the gameplay. Again, we concentrate on drawing the player's attention into Mindworld. Making it a top priority to go for deep story telling, interesting level design and professional cut scenes with intriguing voice acting.

After a whole month of going through many applications of voice actors we finally found two great talents to play the roles of our two main characters in the game. Sonya (the voice of Katherine Evans) already started on getting the prologue to life with her beautiful voice. Not only will she be heard ingame, but also in the trailers for Mindworld.


In our Music Department heads were steaming, cog wheels were running and now we can present you our newest pieces. This time we have two tracks by Alex Michajlow and one track by Kamil Orman Janowski. The first two concentrate on setting up a certain mood with simple rythms while the last one shows the concept art above in music.

(Mist by Alex Michajlow)

(Forgotten by Alex Michajlow)

(Frozen Memory by Kamil Orman Janowski)

We are always publishing the content update on the last Friday of each month.

- Kjell 'iQew' Bunjes
(Team Leader and Art Director)

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Post comment Comments
kingofnee
kingofnee - - 189 comments

Very nice! That art is awesome!

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Galaxy487
Galaxy487 - - 5 comments

I am looking forward to this game. The music and art are both amazing. Good luck on the rest of the project!!

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DarkPivot
DarkPivot - - 699 comments

Amazing stuff as always! I'm glad to have the opportunity to work with the team.

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Vorsnal
Vorsnal - - 11 comments

I like the idea. Music and concept art are first class but, like everybody here, I want to see anything thats programmed (gameplay, models etc.) Keep up the good work.

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cW#Ravenblood - - 6,703 comments

Just have any modelers and animators?

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RustySpannerz
RustySpannerz - - 641 comments

Nice, but the ice in both images is exactly the same. It's pretty noticeable.

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iqew Author
iqew - - 1,730 comments

What's the point? I even used the same color palette, the same editing technique, the same approach and the same overall composition.

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DarkPivot
DarkPivot - - 699 comments

Well, it's not an ingame shot, it was probably just used to save time.

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jjawinte
jjawinte - - 5,067 comments

Well of course they're the same Rusty - it's the same area ( as titled ).

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CaptainLagfail
CaptainLagfail - - 259 comments

Concept art is just that, a concept. No need to make every image from scratch. Hell, they may be two concepts for the exact same piece of terrain, for all we know.

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RustySpannerz
RustySpannerz - - 641 comments

Don't get me wrong, the images are breathtaking. I just thought it was a little nice to notice that.

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Wagmance
Wagmance - - 11 comments

amazing stuff :O

cant wait to see some in Game screens/Gameplay! :P
best of luck with the project

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AdiJager
AdiJager - - 165 comments

nice art

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jjawinte
jjawinte - - 5,067 comments

I can't find one aspect of the development directions you've chose to critique at all. Heavy on atmosphere - a deep engrossing story-line - and evoking emotional empathy for the protagonist from the player - not to mention what will obviously be some incredible and unconventional level designs. Sticking to the core ! Marvelous approach [ and all to neglected in favor of the demand for superficial " glam " ].

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Dude, those songs + those pics = A way to get calm.

The content you have is so amazing, I just wish to see the story and the gameplay now, can't wait for more, GIVE ME MORE!

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booman
booman - - 3,651 comments

Great update...
I can't wait to see some screenshots of your level and cinematic!

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striker121
striker121 - - 80 comments

As always I really want to see how you guys translate all this into game graphics/mechanics but I'll sure as hell want to be there to see it! Keep up the awesome job.

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