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Trigger Time is a story-driven top-down 2D shooter with physics puzzle elements

Description

Military Force demo for Windows. Download, unpack and run executable file.

Preview
Military Force 0.18 Windows
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divol13
divol13 - - 1 comments

I Like such kind of games. This one looks very promising.
Cutscenes, action, fire, traps. It could be good game.

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Shephf Author
Shephf - - 7 comments

Thanks. Glad you like it :)

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InfiniteProductions
InfiniteProductions - - 10 comments

What you've done so far is very promising, game is smooth, all stuff are (almost) pretty good.

Some criticisms:
- until you provide a way to change keys, I suggest you to use something else than WASD, cause on other keyboard layout than Qwerty, it could be painful and confusing (Azerty for example), perhaps the classic arrow keys (despite I know some small laptops doesn't have such keys at all)
- maybe action could be speed-up a bit, enemy looks very tired and/or moving under water/heavy gravity, they are like "warning I gonna shoot, really I will do it very soon, so be prepared..." like is some cartoons :)
I know level 1 is quite a tutorial level, but so slow, think of arcade games in the 80s (R-Type, Army Moves, Green Beret, etc)

Good job on your custom engine (what do you use ?).

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Shephf Author
Shephf - - 7 comments

Thanks a lot for feedback, it's really helpful to me!

Regarding changing keys and other stuff like video settings/audio settings, I'm working on it right now and will provide new beta very soon, it'll also have updated UI (which is much nicer than the current one, current one is basically a stub)

Regarding game speed, ye, level 1 is sort of a tutorial, things get way more tougher on next levels. BTW, the next beta which I'm gonna release very soon will have 3 levels, hope you'll like them :)

BTW, I also got some feedback from other people, they also say that level 1 needs more "speed", so I put that on my list.

And regarding the engine, I currently use this stuff: C++/OpenGL/OpenAL, lua/luabind, Box2D, libRocket and other misc libs like libpng, etc.
The entire game logic is in lua, even stuff like water, slime, platforms, trains, etc. was implemented in lua, so I'm thinking about user mod support in the future, that is, if the game gets some attention :)

So, thanks again and stay tuned :)

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