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An existence lifted. A world merged. A dark conquest. A devastating plan with deadly results. And a "spectrumite" is the last thing standing between total annihilation and multidimensional salvation. When it's all on the line and your psyche mark speaks the unusual it's gonna take some serious teamwork and situational adjustment to stay chill under the pressure of your fated job. Because this time, it's personal!

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The first early access build of Might of the Mind is available. Read on for more info!

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Welcome to the first early access preview for Might of the Mind. Included is the base game package, feature complete to the end of chapter three (apologies for the cliffhanger entry to four - that is my next big plot arc on the dock, both proverbially and literally at once).

MightMindInstaller


Known issues at this stage:

  • Hyperwarp malfunction. Crashes the game if canceled. Will investigate. For consolation you can use it as much as you'd like provided that Tedd is not K.O.ed.
  • Continue malfunction. When dealing with a boss character in battle you may skip ahead to the conclusion. However, although you will forfeit the standard half-cash penalty and not receive victory rewards (aside from obvious plot-related elements) this is not the intended behaviour.
  • Runtimes are required as a separate download available from the engine resource centre. This is by the design and function of the game engine, however it may be streamlined in the future.
  • Battleback malfunction. In the starting hub at Home-in 'Hood, the cliffside doesn't properly transition back to open fields during chapter one when returning to the hub settlement. 'Tis but a small design flaw, however - one that will be fixed in later builds.
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