Midnight at the Celestial Palace: Chapter I is the first game in an all new fantasy adventure series by Orrery Games and BlipHaus Design.
The Midnight team has been working hard this year. Feverishly hard, in fact. And at long last, we're reaching the end of our journey. Along the way we've encountered emerging challenges, a few bumps in the road, and even the worst of tragedies. But we couldn't be happier with the results we are now seeing. Midnight at the Celestial Palace Chapter I is shaping up to be the wonderful game we all knew it would be.
As with any project, there are always things we could improve on...those little details that make the experience all the more special. As such, we are allowing ourselves some extra time to fine tune that experience. Much as we would love to meet our original release window, we believe players will greatly appreciate the extra time and love that will be put into the game. We've got something truly special in our hands, and we want the finished product to really shine.
And now the big news: We are now set for a February release! We hope everyone enjoys the holidays, and we're happy that we'll able to give you a reason to look forward to what we hope to be an awesome 2017.
While you're waiting, please enjoy our new gameplay footage video, as well as a few new screenshots!
As always, check back with us on indieDB, our website, or follow us on twitter or facebook for exciting updates and content.
Until soon!
The Point and Click Musical Midnight at the Celestial Palace: Chapter I is now on Steam Greenlight!
Justin here. I'm the writer, designer, and composer for Midnight at the Celestial Palace. You may have noticed that "interactive songs" is listed in the...
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Yaay! A piece of imagination holds place here.
The game looks totally fun and colorful, so I'd definitely play when it's done. :P
However, I don't like output of dialogs by different characters. These white lines above heads and their color looks like you're attempting to hide them from player. Maybe add kind of background (transparency) or dimensions changes to improve output?
Thanks for your feedback. We're going to have different colors of text that correspond to whoever speaking. Text above heads like this is fairly standard in adventure games these days, but that doesn't mean we have to stick to it if we get enough feedback about it. Do you think bottom of the screen captions feel better?
Yep. I think so. Pointed dialogs at the bottom with either arrow or face of current speaker.
The second way is pointed dialogs exactly above heads as now, but with background or any other sign of speech, not interaction message. I actually thought about dialogs in To the Moon game.
I would really like to play this game first when it is done!