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Tank Crush Eviction is an arcade action game for both 1 (single player mode) and 2 players (local multiplayer mode) sharing a screen. The goal is to fight your tanks through the levels and reach the exit gate, all the while collecting as many points as you can along the way. Points are collected by destroying enemies in the level. Your tank can be enhanced between levels by collecting stars which then buy upgrades in a shop. Tank Crush is played best with analog gamepad support but now has keyboard control implemented for both players. It requires a minimum screen resolution of 1024 x 768 pixels, but any higher resolution or screen ratio is supported.

Post news Report RSS Access to Incremental Builds of Tank Crush

Intermediate Windows, Mac OSX (Intel) and Web Player builds of Tank Crush dated 7th of January, 2012, are available for free download at the game's website given in the profile. Base Grab sections are now in the levels 4 to 7.

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Tank Crush - Approach to Enemy Base, Level 7

Intermediate Windows, Mac OSX (Intel) and Web Player builds of Tank Crush, currently dated 7th of January, 2012, are available for free download at the game's website at Micahkoleoso.de.
New features mainly center around the base enter and grab gameplay which involves raiding an enemy base with the player tanks and grabbing as much loot as possible in 20 seconds.
Bases have become available in levels 4 to 7 where scores can really be pushed by grabbing the loot in there.

Tank Crush - Base Rush and Grab


As always, i’m looking forward to any comments you may care to post here about your technical and gameplay experiences so far. Specifically, which controllers are you using and how did this work out for you controlling the tanks ingame?
I urge you to prefer the downloadable games as the controls can be customized for any twin-stick analog gamepads, rather than the web player version.

Tank Crush - Base Rush and Grab

The experimental flash version of the game has been retired and removed.
I plan to post major releases and revisions here at
Indiedb.com but incremental builds will be always be readily available at the game's website.

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