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"Mibicat: Tails of Swing" is a physics-based puzzle/platform game, with an emphasis on physics. You play as a ball-shaped cat named Mibicat, who uses its tail to fling itself through the world while dodging spikes, pits, saw blades, and more. Your goal is to throw Mibicat into the bullseye at the end of each level (Mibicat loves bullseyes).

Post news Report RSS Progress on Update #4

I've been trying to release weekly updates for Mibicat, but unfortunately update #4 is taking longer than the previous updates. Up until now, I've mostly been focusing on adding new gameplay mechanics. But now that I have a pretty good arsenal of mechanics for creating levels, I'm focusing on adding music/sound effects, touching up rendering of the main character, and adding more variety in the graphics.

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I'm working on adding new level themes. Right now I have most of the graphics done for a few themes: grasslands, dungeon, city, desert, factory, and space. I'll upload a few preview images to show the progress on those.

I'm absolutely terrible at creating music, but luckily I have a friend who is very talented and -- most importantly -- willing to help me :p. We already have the music created for the main menu, and the grasslands, factory, desert, dungeon, and space themes. The sound effects are pretty crude at the moment (because I made them myself), but those should be a lot easier to create/fix than entire songs.

I'm also wanting to revamp the look of the main character sprite to be an actual cat with actual legs, instead of just a ball-shaped cat that has to roll across its face to move anywhere. I'm not sure if this will make it in the next update or not, because I'm not sure how easy it is to get spriter data imported into unity.

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