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Be a space-cat.

MewnBase is a cute, 2D exploration/survival game. You land on an uncharted world only to realize you didn't bring any snacks and forgot half your luggage. But hey, at least you brought this workbench thing. You'll need to collect resources in order to construct a make-shift base. Craft a variety of different base modules, from airlocks to rain-water collectors in order to make your new home on this barren planet a little more cozy.

Other Neat Features

Technology Upgrades
Find strange, yet oddly familiar artifacts scattered around the planet. Research them to unlock shiny new crafting recipes and tech upgrades.

Manage Your Base's Resources
Build air cleaners to keep you breathing. All those modules plugged into a single outlet probably won't cut it. So you'll need more solar panels to keep things humming along. Keep a supply of clean water on hand to keep your plants hydrated.

Day/Night Cycles and Weather Hazards
It's hard to find your way in the dark. So fuel up your generators and make sure your base’s batteries are topped off before night falls. Then batten down the hatches during thunderstorms and gusty sandstorms.

Vehicles
Walking from point A to B is for the theoretical space-birds. If there were any. Construct vehicles to traverse long distances in style.

Community Localization
MewnBase comes with several community-provided translations for menus and gameplay text, including: German, French, Spanish, Portuguese, Russian, and Turkish.

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Why make a moonbase when you can add cats and make a Mewnbase? This week we take a further look into the games of itch.io with Mewnbase by Cairn4. You may be able to guess from the title of this blog but it has just been announced that the game will be launching into Steam Early Access next month (Itch.io owners will also receive a Steam key).
The game sees you take control of a cat who has landed on an alien planet (a catstronaut?) and gives you the simple task of surviving. Seems like a simple task, except you forgot to bring any kitty treats and only half-packed your supply cases! At least you remembered a workbench, an airlock and an air filter surely that can get us started?

Let's get it started - the equipment we brought in our supply chests


As you have probably noticed from my previous articles I enjoy survival/base building games and this game is a hidden gem that scratches that itch. You need to explore a 2D world, gather resources and craft various items to aid your survival. The current version of the game has 3 modes: A tutorial mode where you begin with a basic station and are introduced to the general gameplay; A Normal Mission in which you have a limited amount of starting modules for your base and must survive for 13 days; And an Endless Mode where you start with the same modules as the normal mission but without a time limit.
For the purposes of the article we are going to ignore the tutorial mode as it starts with a prebuilt base. Once you load into the game, you will be on a randomly generated planetary surface, it is also possible to set a world seed in the menu before starting the game, but unfortunately you cannot currently see the seed for your current world without finding the relevant save files and opening them with a text editor. This would be a good addition as it would allow you to challenge friends to see who can survive the longest on the same landscape. Your first task is to find the two supply cases which have dropped in the vicinity of your rocket as these contain the objects you require to get started. Without these objects you will not survive very long as they will help you to satisfy the needs of food, oxygen and power for your space suit.

Gathering resources - a leafy plant which will be very useful. There are also rocks, ore and ice visible to the edges of the shot


Now it's time to start exploring! As you wander round the surface you are going to discover a variety of resources which will help in your 13 day mission! Very quickly you will notice a couple of things. Firstly, your hunger and oxygen meters will decrease fairly quickly, and there are a number of resources you cannot yet collect as you don't have any tools. The first order of business is to address these two needs and the best resource for that, at least in this early stage, are the leafy plants that you can see scattered around the planet. That is because these can be turned into a basic food at your workbench, and they can also be used to power the biofuel reactor. Without the latter, your base will have no power and will therefore not be producing oxygen.
The next thing you need to do is start building up your tool collection. For this you need to find some scrap metal to make a shovel. I would advise collecting the scrap metal whenever you see it as you often find advanced resources such as metal components and electronic circuit boards which will safe you having to refine these. By now night has probably fallen and your field of view will decrease significantly. You do have a flashlight on your suit, but I'd advise using this sparingly as it will cause your suit power to decrease substantially. To recharge your suit power simply enter a base which has a power source, to replenish your oxygen supply you will need to enter a base with a functioning oxygen production unit and close the airlock behind you.

An artifact which allows you to research new techs


To progress you will need a larger base, with a variety of modules. To get these you will need to research techs. To do this you will need to find artifacts which are strewn across the world. By placing these into a Research Lab you will generate samples you can spend on new techs such as additional basic base modules, new power options and eventually even a buggy and trailers to transport resources from further afield.
For being early in development and only about to enter Early Access the game feels pretty accomplished and the only bugs I have encountered so far in my first couple of hours playing are minor graphical glitches that I can overlook (although the MacOS version is marked on the Itch.io page as having launch-crash issues currently). I discovered this as a gem amongst the raft of games available on Itch.io just after it had received an update and priced at only $5 + any local taxes I thought it was well worth the money (as with all Early Access games, the price may increase as milestones in development are reached). Just now there are a few things you can do if your interest has been piqued. Firstly you can purchase the game on Itch.io, you can wishlist it on Steam ahead of it's scheduled December 7th launch, you can check out the roadmap and you can join the Mewnbase community.

If you have enjoyed this article you can find more at www.parcivalplays.co.uk

You can also support me on Ko-fi which would be greatly appreciated.

Comments  (0 - 10 of 11)
LunarShuriken
LunarShuriken

Please visit my game, mAIn COMPetition, thank you!

Indiedb.com

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SolForge
SolForge

I want to download it, but how do you download it?

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thngz
thngz

how do you download???

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matt_03
matt_03

How do you download?

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MewnBase
Platforms
Windows, Mac, Linux
Creator
cairn4
Engine
libGDX
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Homepage
Cairn4.itch.io
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Style
Genre
Adventure
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Sci-Fi
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Single Player
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Indie
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Latest tweets from @cairn4

NICE! Can't wait to play it tonight 😼🕶️ T.co

1hour ago

Just 2 hours left to get MewnBase with the 15%-off launch discount on Steam: Store.steampowered.com #indiedevT.co

10hours ago

#MewnBase v0.46.1 is up on Itch.io and Steam. Fixes issues found over the last week, including some… T.co

Dec 13 2018

Haha awesome! Really capture's space-cat's upbeat personality :) T.co

Dec 12 2018

Weee bugs bugs bugs! New hotfix for MB should be out tomorrow at some point that'll hopefully fix most of the cras… T.co

Dec 12 2018

RT @itchio: Need some holiday cheer in game form? Check out the PICO-8 Advent Calendar! We talked to the curator of the event t… T.co

Dec 11 2018

RT @fasterthanlime: Game developers who published a game - were you aware of the @itchio widget feature before this poll? 📚 T.co

Dec 11 2018

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