We fused card games, roguelikes and JRPGS together to make the best single player card battler we could. Assemble your squad, customize your decks, gain powerful cybernetic augments, and take on evil megacorporations!
People have described Metroplex Zero as a cross between Slay the Spire, Magic: The Gathering, and Shadowrun.
There are a variety of unique heroes you can include in your squad, each with their own unique and surprising gameplay. Every hero has a unique combination of skills. Want to throw grenades and shoot rifles? Protect your team with powered shields? Interfere with enemy plans? Afflict your foes with intense psychological pain? Hide in the shadows and wait for the perfect time to strike? You can do all of that! Put the heroes you want in your squad and synergize their skills for double-infinite variety of playstyles!
In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.
Gain powerful cards for your heroes by winning battles, or purchasing training from the VR skills training shop. Customize your deck to develop your own squad strategy, empowering each hero to do what you want them to do, and preparing them to deal with a variety of challenging foes. You are never forced to bring any card you don't like into battle. Under your strategic direction, each of your heroes will bring the perfect 12 cards into battle. Before each battle, scout your enemies and pick the ideal cards to take them on.
With different heroes to choose from, each has its own unique and surprising gameplay. During your run you will be able to acquire new cards. You can get special surgical implants, and gain powerful cybernetic augments as you level up your heroes.
Yay! We've got some gorgeous new world art to give more of a sense of the world and the different MegaCorps in Metroplex Zero! This should add a lot of flash and pizzazz to the game!
In addition to that, we're progressively tackling a variety of quality-of-life things, including some pretty substantial Performance Improvements to make the game run silky smooth on even old machines and toasters.
Weekend Dev Notes - Silas - Lead Game Designer
A friendly AI teammate has joined our futuristic indie dev team. Say hello to MJ! I worked with MJ a lot this past week to get some stunning environment concept art pieces for all of our different MegaCorps. I love looking at pretty things, so this weekend's art extravaganza made me very happy.
Besides that, one of the pieces of feedback from Alpha Playtest 2 was that some cards, especially ones with a high number and an X factor were causing the game to lag. I put on my professional performance engineer hat, and dived deep into a weekend of staring at Flame Charts, Timeline Graphs, and Memory Allocation visualizations. I don't know precisely how it happened... Maybe my profiler had a time machine hooked up to it. Next thing I knew a whole day had vanished! Just gone! Poof!
As a beautiful side effect, the Battle Engine now performs about 5x Faster than it did before, and everything in battle feels much snappier. I love it! Perf Hat + Time Machine seems like a winning combo. I'll definitely be wearing that one again in the future.
In addition to that, I've starting some more design for stronger onboarding and tutorial flow. This should help hook new players even better, and reduce confusion over a couple of the mechanics that are still a bit complex or hard to grok.
Let's go!
New notes on development of the sci fi card battler Metroplex Zero.
New devlog about development progress of cyberpunk roguelike card battler Metroplex Zero.
We are excited to share a wonderful stream made by our friend Paladin Ecko!
Check out some new enemy units from the cyberpunk roguelike turn-based card battler Metroplex Zero.
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