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Metaloid: Origin


Fast-paced gun’n run 2D platformer. Take on the role of one out of three android warrior's known as “Predator” and dash through 9 different levels in order to save their planet from an robot army led by Lucian Corp, whom invade their planet and exploit the planetary resources to fuel their galactic war efforts.


[3 Playable Characters Available]
Choose and play as one from three characters which all offer different set of abilities and weapons!, Play as Erika and flood entire screen with barrage of bullet fire, alternatively reduce giant enemies to ashes in the blink of an eye as Zeta using atomic thunder or fly as Neva across the level equipped with jetpack to bring aerial doom.

[Dash through 9 levels with unique tileset theaters and gameplay mechanics]
From waterfall cave to scooter interception in desert, riding cart in volcano mine and fighting a giant walker on a snow field.

[Collect Soulrium and unlock new equipment]
Collect Soulrium gems from levels and enemies, then use them to purchase new weapons and unlock new powers from anywhere in the game by simply opening pause menu, however some upgrades will require more than Soulrium to unlock them.

[2 Difficulty Settings]
Metaloid: Origin features 2 difficulty settings to choose from for the player, some gimmick or enemies would function differently depending on which setting you did choose. On the hard difficulty mode enemies would move faster, deal more damage or even gain new attack type.

[Exclusive soundtrack]
Compose by “Kamil Sudrajat” same composer from “Metagal”


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Metaloid: Origin fast paced gun'n run platformer inspire by Megaman+Turrican+Sonic!!. Now available on steam for 11.99$ console version will come out later.

You can buy the game Here.

Metaloid: Origin is coming to Steam!

Metaloid: Origin is coming to Steam!

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Cerebrate new year 2019 with gameplay trailer of Metaloid: Origin (Remake version).

Metaloid:Origin gameplay screenshot and more info

Metaloid:Origin gameplay screenshot and more info


Check out our new side scrolling shooter game "Metaloid:Origin".

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MO prototype demo.

MO prototype demo.


**Note** The entire game has been remake these demo now work as game play prototype for this project it still contain several bug/glitch which most of...


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Looks really nice - if it ever come to PC, please consider adding local co-op to it, would be awesome!

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Holy_Terra Creator

Thank you, the game will available for PC (Steam) as first platform but the game has design only for single player since we can't effort to invest for multiplayer, but if it sell good enough I would consider about it atleast something like share screen content...

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Is the game dead now?

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Holy_Terra Creator

No we didn't update because we decide remade the game entirely.

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I've played the demo and completed it with Zeta. I can't say which one is better since I mostly play as Zeta

1. I'm not fond of how platforms are arranged in first levels. Neither Erika nor Zeta are able to jump to top with normal jumps forcing Erika and Zeta to run jump to left and right to get there. For latter levels, it's okay to have difficult platforming like this but for first levels, keep platforms simple and easy to reach
2. I can get used to jump from ladders system but if it's possible I'd like a simpler system like this (while clinging on ladder):
a. When jump is pressed, Erika or Zeta will jump to opposite direction of ladder with normal speed (like regular jump). Holding left or right can move them as in regular jump
b. When jump+direction (opposite of ladder) is pressed, Erika and Zeta will perform long jump to opposite direction (like in the demo)
The idea of this is to make jumping off ladder is simpler and easier to control especially in places with spikes and dangers near ladder
3. 2nd boss is really tough, I had to use Zeta's shotgun to defeat him. If you want to make him easier, remove all freezers in his room and let him do the freezing himself
4. Allow player to move camera by holding up or down button to move it in respective direction. Very useful especially in stage 2 in which you need to look before leaping

Regardless of my feedback, the game is fun and I like the challenge

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Holy_Terra Creator

1. In first level if you can't reach some area easily which mean we have alt way for player to go through.

2. Ladder function in this game is simple than it look once you grab on ladder you don't need to press any direction button to make ladder jump since you need only jump button to perform it [jump range depend on how long you hold jump button], and use left/right button if you want to release character with out perform long jump. press direction key+jump for perform long jump will just conflict your character action.

3. We Nerf him a lot from early design now he very easy to deal with all you need to do just use your special attack efficiently and use it often you also destroy his bullet with your gun. however we was plan to remove his armor in the future.

4. We done this feature already but still need some test. :)

Thank you for your feedback.

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Wohoo! Feedback!

First of all, i had a lot of fun playing it. It took me 2-3 hours to finish those two levels (because i died soo many times... mostly on the spike part of lv 2). I really don't like the default controls i had to play with, so the jumping parts were really frustrating sometimes. If not the controls, it would have been better.
I will sill play it again, though, even with those bad controls. :P

Even ignoring the fact that i died so many times, the levels were pretty long. Much longer than i expected. You said 15 minutes of gameplay. LIAR! It takes longer than that on 1st try. :P

Graphics and music are great, and levels are very varied, both gameplay wise and graphics wise (although i hated the jumping focus of lv 2...). There's really nothing that i didn't like about the gfx and music in the game (BTW, great boss battle music; and i hope there will be more "puzzle bosses" like that jumping machine in the future :P ).

Ideas for content:
* multiplayer! at least on PC :P (dunno if you do it as a coop mode, or as a vs mode; in case of coop mode, probably a splt screen would be needed)
* Reactor Guardian mode as a coop? (you already have the content and code for that :P )
* cutscenes for the story, obviously :P (they don't have to be animated, just an image + a portrait of the talking person + said text)
* special item inventory that give you small bonuses (but of course, from the screenshots, it seems like you have it planned already)
* shops where you can buy items for Soulrium crystals (you probably have something planned, though)
* resistances and vulnerabilities? for example, certanin armors could give resistance vs bullets, but vulnerability vs energy weapons (although probably not necessary)

Could get improvement:
* dash button, or "activate sprint mode" button, so the player doesn't have to press direction twice in order to move faster for a short time (it's good when you just want to run, but for avoiding attacks, i think one button would be better)
* what's the button for weapon change? i have absolutely no clue what that symbol on the control screen is supposed to mean
* the selected element in the death screen menu could use something to make it more distinguishable (and the glowing lights being turned off for the element you selected, but turned on for those that aren't, seems a bit counter-intuitive)
* some way of charging attacks or firing few shots in a short burst? or just make low-jumps easier? (hitting some enemies that are on a ramp even slightly higher than you can be hard sometimes, because it's easy to overjump them and the delay between shots is pretty high; seems a bit less problematic for Zeta than for Erika)

* using Erika's roll near a wall, or rolling into a wall, will sometimes cause her to get stuck in that wall (not only you can't get out, but will fall down and die if you move)
* running into a wall (with sprint) might sometimes cause the same problem as with Erika's roll
* whether you die, or simply leave the game, after restarting the game, you begin with as many Soulrium crystals as you had on the previous run (maybe not a bug?)

(well, it's not THAT hard :P )
* i feel like the most difficult part of the game for me was fighting the controls (jump button between attack and special attack buttons? i would rather have space for jump); to someone who likes your control setup, it would probably feel differently, though
* because of controls not fitting me, it took me really lot of tries to pass the pre-1st-checkpoint part of mission 2 (1 hour of constantly dying to SPIKES T^T )
* i died at least 50 times, yet i had sooo many Soulrium crystals that i could be dying even more without worrying about being unable to finish the game
* i found playing as Erika easier than playing as Zeta (especially that there are some spots that apparently Zeta can't reach, or maybe only i don't know how to do it as him, while Erika can reach them with her air dash without any problem)
* 2nd boss is much harder than the 1st, because not you can only hurt him when you hit him in the back, but his attacks can freeze you immobile, and slippery floor makes it hard to avoid them (i defeated him only because of Erika's flaming roll special, otherwise it would take so many shots to kill him that i don't know if i would succeed) - maybe the battle with him could use something some ladder-like thing you can jump to?

* try to spread the word on platformer game forums, if you didn't already

Anyway, thank you for releasing the demo, i had fun playing it. Hope to see more of your work.

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Holy_Terra Creator

Hi thank you to share you though and your idea with us and give us useful info about bug/glitch. specialize when you try really hard to enjoy our game with setup key you not familiar but don't worry we will allow you customize your control in full version even on mobile version unlike M:RG.

1. Use of Soulrium[aka CR] /Gear = don't worry about Soulrium in this Demo currently it's not that useful since we not yet include feature to allow player buy new weapons and item but you know collect shinny thing inside away fun. and at least you need them to return your check point. :p

2. I estimate demo long base on my own run which why it take about 15 min. personally I feel the game little too easy [or just because I play it about 10 times per day make me remember everything... --"] but don't worry in full game player able to access more weapons than what we give you in this demo even so what you use in game is some of strong weapons any way.

3. Multiplayer Metaloid is something we really want to make but unfortunately my team have only 2 people and we lack of experience to make it possible at least for now.

4. If you have problem with in game menu you can try to click them with your mouse it's also work with every menu inside since touch screen function still work and we disable only UI.

5. This demo not yet provide save function which why you start with same number of gear and solarium every times.

6. Have problem with control? if you have controller maybe tool like "better DS3" could help you.

7. We might consider to add sprint button exclusive for PC version.

8. Truly I'm also have problem with second boss this enemy clearly need some tweak. IMO if player have trouble with him on PC I don't even want to think how mobile player will response to us. :p

9. Thankyou for follow our game since Reactor guardian just want to tell you we spend every income we earn from those game to crate this game. :)

10. feel free to share your idea with us any time here since my team have only few people some design might not work well.

11. Sorry for my bad English. :p

12. I nearly forgot switch weapons key is "Q"

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