Metal Dawn is a Sci fi class based team shooter set in the year 20XX. The goal of the game is to provide a new kind of shooter in which players battle in giant robots to afford upgrades to their arsenal. A few notable mechanics will be managing your robot's limb health, fighting to charge your robots special ability, and battling in large scale, destroy-able arenas. In addition to having a multiplayer, the game will also feature a single player campaign comprising of four chapters. As development goes on, more chapters and features may be added. News updates will be posted monthly.
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Hello everyone! This is the first news article for Metal Dawn. So to start off, I'll explain what the project is.
Hello everyone! This is the first news article for Metal Dawn. So to start off, I'll explain what the project is. Metal Dawn is a first person class based team shooter with a couple of differences from the average team shooter. First off, you play as a giant robot fighting other giant robots. In addition, there's the ability to cripple an opponents limbs, disabling their robot in a variety of different ways. The game will also feature large scale maps with a plethora of destruct-able scenery. As players battle, they'll earn in-game currency to spend on new weapons/camouflage/abilities for their robots.
As development progresses, you'll see more robots fill the roster as well as new locations once that roster has been filled. Currently there's only one fully functioning robot in the game. Networking has been set up with this robot but the game can only support 20 concurrent users at this time due to UNET pricing.
*All positions at this time would be strictly on a volunteer basis but would be credited within the game*
Music Artist - Various themes and environment tracks
Concept Artist - Character and environment art
Environment modeler - Modeling various environment props
Thanks for reading, catch you all next month!
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