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Metaisland is a Metaverse project taking place in a tropical island reminiscent of the series LOST, where the gameplay is similar to Zelda, and using blockchain technology at its core.

Metaisland is a 8km2 procedural island with hundred thousand trees, rocks, people and places to visit. It is a virtual world, massively multiplayer, where you can meet others, drink beer, smoke pot, and do many funny things that are not possible in your every daytime. It is also a game where you need to manage your resources, do quests, and fight enemies in the wild zone or in the undergrounds. Your characteristics and abilities are evolving with practice and experience like in Dungeon & Dragon and the Chaosium ability system.

Metaisland is also an adventure. Where is this island? Why all the people have lost their history? Who is Wolf? Who are these creatures outside? If you liked the Lost Series, you will feel in a similar mysterious tropical place! There are many characters to discover and lot of stories about the Island of W.O.K.

Metaisland is a mini social networking platform, with a virtual avatar, chats, friendship, status and likes. You can customize your character, choose what you are wearing, and build your personality.

Metaisland is a virtual crypto economy where the best players can actually make money by playing the game and redeem this money through the ISL smart contract. We also support NFT to provide unique and rare item. Metaisland is a hack and slash combat system with many monsters, loots and dungeons to explore.

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Every problem has a solution and sometime when you try to fix a problem you come up with a solution that is an improvement.

One of the problem with UE5 was that all imposters were totally black. (check my previous blog post)

What happen is that the octahedron impostors, a technique created by Ryan Brucks were totally broken.

Billboards Impostors are a technique used to display a 2d sprite at a certain distance from the camera so that huge forests can be processed in a very short time. The octahedron that we used are not flat 2d, but have 8 faces (hence the name) which allow a near perfect 3d emulation from any angle when the trees are far away. The octahedron is just a dozen of polygons, but are looking like a real tree from far away. Similar techniques are used in AAA games to simulate vast amount of vegetation, like in Flight Simulator from Microsoft for instance.

What did happened is that Ryan Brucks has been hired by Epic Game and this technology added as a plug-in into UE5. This is what created the incompatibility.

It was necessary to re-create all the impostors using the new plugin, which is extremely time consuming. We have more than 150 tree species, so we had to compromise and find ways to do it quickly.

The solution is that I have simplified our foliage and kept only the best trees which in result happen to be visually more compact and better looking.


For instance I can get this density of trees at a relatively quick speed, with all the trees moving and bending with the wind, even at a very far distance.


While these pictures are not definitive, they are showing the improvement. The tree density is far more impressive and fast.

In these pictures there are no palm trees yet, as I need to process them, but I wanted to show you a sneak peak of what is happening behind the scene to keep Metaisland at the top of the AAA quality as you would expect.

On the beach side!Here is a close up

Our first gameplay streaming video! Part 01

Our first gameplay streaming video! Part 01

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In this video I am showing the first gameplay demo. This demo is kept private for now and is use in a small circle of people for testing, and also make...

About the playable demo of Metaisland

About the playable demo of Metaisland

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About the playable demo of Metaisland The demo of Metaisland explained in a live streaming from inside the unreal engine editor! Also discover some hidden...

What is Metaisland Mini?

What is Metaisland Mini?

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Metaisland mini is a scaled down version of the full game.

UE5 conversion is on the way

UE5 conversion is on the way

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Metaisland is being converted to UE5, but it is not that easy. We have a lot of incompatibilities, and UE5 is far from perfect!

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Milestone1b

Milestone1b

Demo

This is the first milestone: The environment. You can fly and see the game. PC Only, Direct-X 11 only.

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