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Prepare to become the most powerful wizard… all for the sake of friendship! Explore a huge world full of challenges to beat and enemies to defeat! Learn spells and even become capable of summon the monsters you have whipped during your journey. This and a lot more is waiting for you in Megamagic, the brand new game from BeautiFun Games, creators of Nihilumbra. An exciting title that brings back all the cool stuff from 80s and 90s action cartoons to indulge your inner kid with all you’ve always loved: action, robots, monsters, magic, zombies and more! Will you be capable of saving your friend... and the world?

Post news Report RSS Introduction to our work as programmers in Megamagic!

Today we will talk about how the programmers work on this project. Do they use secret tools such as a magic wandthat makes videogames? Probably not, but we will clear it now!

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Introduction to our work as programmers in Megamagic! (by @sueythelaw)

As programmers in the videogame industry our goal is to make happen all the crazy ideas that our beloved artists and designers have (we have too!). Megamagic is a big game, the team had to take some key decisions before the production was started to serve as a first guide to pre-production..

We use Unity3D, this is because we are very few programmers, and we have to focus all our energies in the development of the game, this doesn’t mean we don’t face technology problems in our projects. We have to design, build and improve the engine and the tools that would allow our team to build the game.

To develop Megamagic we built few tools, in my next devlogs I will try to talk about some of them, including:

  • Map building tools.
  • Narrative conversation tools.
  • Cutscene tools.
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