MegaCity is a highly original and fun 'one-more-go' style puzzle game. Easy to learn, hard to master gameplay which requires thinking, logic and luck. Place requested buildings in the queue to earn points, but watch out: Nobody wants to live next to a landfill site or industrial estate! Everybody wants a nice park or shcool nearby, but the city's budget is limited. This is where you come in. Megacity is a game of planning and thinking ahead to squeeze the most points of out your citizens by clever town planning. And if it all goes wrong, it's their fault for electing you mayor, right? Place building tiles on the grid to play the game; but each tile has a different positive or negative effect on it's surroundings. Once a column has the required number of points, the game advances, giving you more room to build.
I've been busy working to update MegaCity again. During the development process for it's sequel, I had several ideas for a new UI. It seemed a bit silly not to update the original game, so I did. While I was at it, I added some new buildings, new bug fixes, and among other new stuff an add-on shop where you can buy double XP mode or more challenges if you so wish. MegaCity is more polished than ever now!
Change log for 1.5:
-UI overhaul; useless vertical side counters have been replaced by more useful horizontal top counters (especially more useful in challenge mode).
-Added a visual display telling the player when the column will advance.
-Fixed a bug where sometimes the game did not detect the end of the level (when there are no more spaces).
-Added a counter which displays how many empty spaces are left.
-Surplus XP is now accounted for after leveling up.-Added 3 new un-lockable buildings! It is now possible to reach level 10.
-New add-on shop where you can buy 'double xp mode' or 6 new challenges for the game if you wish.
-Unlockable buildings now appear more often.-More efficient code, as a result the game should run better across the board.
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