Imagine a game with rich strategy, yet simple rules. Imagine a game which only took 5-15 minutes per session, yet had enough depth and replayability to keep you occupied for hours at a time.
Imagine no longer; Mayhem Intergalactic is here!
In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy.
In Mayhem Intergalactic, you start with one planet in a randomly-generated or pre-made galaxy. Your job is to conquer more planets, expand your empire, and wipe out the other empires vying for total domination. Your opponents can be human (internet and LAN play are both supported) or computer-controlled.
To accomplish this task, you have only two moves available: Moving ships between planets, and upgrading planets. Once ordered to move, ships can't turn around or change direction until they reach their destination. When they do, if enemies are present a battle will occur, and the winner takes control of the planet.
Ships are built automatically every turn at all your planets, at a rate depending on the size of the planet. You can increase the rate by upgrading the planet, at the cost of one turn's production from that planet.
That's it. The above is a complete, if superficial, description of the rules. What it doesn't tell you is the depth of the resulting gameplay. As a master of Mayhem, you have dozens of tactics and strategies at your disposal. Blitzkrieg or defense-in-depth? Power on through the front lines or sneak around the back? Attack with full strength and leave yourself open to counterattack, or split your fleet and risk total annihilation? And those are just the obvious ones.
Mayhem Intergalactic is "finished", and yet under continual improvement; regular patches add new features and content, all of which are free for existing customers. Fan feature requests are seriously considered.
There is no DRM.
Key features:
In February 2009, bushfires swept through the state of Victoria, Australia, killing 173 people (initial estimates were higher), destroying 2,200 houses, and leaving hundreds more people injured and thousands more homes damaged. 7,500 people were left homeless. That's a lot of people.
As a fellow Aussie, and having had my own close encounter with a (much smaller) bushfire back in 2003, I knew I had to help somehow. So I pledged half of the proceeds from sales of my indie game, Mayhem Intergalactic, to the Australian Red Cross's bushfire appeal, starting from the day the fires took hold (February 7th) through to March 14th.
Due largely to the inevitable lengthy delays involved in getting money from distributors and having it wired internationally, and also to this little thing I’ve got going on called “final year of university” and a lack of fondness for doing complicated accounting (this was harder to sort out than you’d think), I hadn’t actually done this until a few days ago. But now I have, which means I can reveal how much money we raised:
Wowsers! Thank you so much to everyone who chipped in!
Unfortunately the specific Australian Red Cross bushfire appeal which I was intending to donate the money to actually ended before I received the money (doh!), so I couldn't donate to it. Instead, I rounded up to $1,100 and donated the money to the Australian Red Cross’s “Where It’s Needed - Australia” category, that being the closest available. Mea culpa. I hope nobody is too disappointed about that. I'm sure some of the money will find its way to any bushfire victims who are still in need. Even if not, rest assured that it all went to a good cause.
Photo at top-right by Nick Carson.
Mayhem Intergalactic, a game with rich strategy, yet simple rules. Mayhem Intergalactic is a game which only takes 5-15 minutes per session, yet has enough depth and replayability to keep you occupied for hours at a time
In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy. See this earlier news post containing gameplay details, or watch the video below:
Mayhem Intergalactic has been updated to version 1.2.3. In addition to the amusing version number (well, I’m amused) this update introduces a new feature...
I hereby pledge to donate 50% of the proceeds from sales of my indie game (both via Steam, and direct sales via my website), starting from the 7th of...
Turn-based 4X strategy game with a streamlined version of old-school 4X gameplay released on Steam. Now with achievements! Mayhem Intergalactic frees...
A few people have asked me to post an explanation of Mayhem Intergalactic's gameplay. I've made a couple of attempts, but evidently I'm not doing very...
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
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Aah, played a demo of this about 2 years ago. Nice enjoyable game. Everyone who doubts the price, Its worth the 20 ;)
So excited to be on Desura! :)
-sigh- it is sad to see the demo because i thought this would be a serious RTS game :O but now that it is like one of those games you can find EVERYWHERE on the internet (i found a FEW on addictinggames.com) for free and online DX but i wouldn't give up hope because i'm just a 12-year old giving my opinion :D
just looked at website, and OMG YOUR CHARGING $19.99 FOR A GAME LIKE THIS?!?!?!?!?! you people really need to learn serious programming and make a better game for that price -_- that or make it cheaper and/or make it free or open source
Not only am I selling it for $20 - but, believe it or not, people are buying it at $20! :-) Seems like the price works for at least a few people, so I'm not inclined to change it. Besides, $20 is cheap compared to the usual sale price of most retail games.
Mayhem Intergalactic does have a number of features that hold it above the free competition. If you don't believe it's worth it, that's fine; don't buy it! It obviously isn't your type of game anyway. :-)
So... it's sort of like Sins of a Solar Empire meets Dyson?
I'm ashamed to say I haven't played either of those games; but from what I've read about them, I suspect that's a reasonable summary, yes. :)
Dont Feel Bad i havent played either too :( I like the way this looks though :) good work :)
Thanks! :)
It looks ok but it would be nice to see more graphics