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Maximum Override is a chaotic city destruction game where the machines come alive. Wreak havoc in a fully destructible randomly generated city with anything you can find.

Check out the system requirements before purchasing! We are still optimizing the destruction physics


  • Take over police cars, taxis, helicopters, wrecking balls, bridges, rocket cars, giant mechs, UFOs, monster trucks, big rigs, giant globe statues, fire hydrants, vending machines, tanks...
  • 2 procedurally generated fully destructible cities
  • Full Controller support
  • Game modes: Gman Elimination, Arcade score mode, and a sandbox Zen mode
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Maximum Override is a game that tasks you with destroying a randomly-generated city by possessing mechanical things like tanks, robots, and flying saucers. It's a cartoonish, over-the-top game reminiscent of the Rampage series, only here the destruction is granular and physics-powered.

Though the game debuted on Steam Early Access earlier this year, developer Alientrap has just revealed a virtual reality mode for the game, codenamed MaximumVR. Using a HTC Vive, players stomp around the city in first-person as a giant being, picking up cars and throwing them into buildings to smash them to bits.


Though you're larger than your surroundings, you're still not large enough to cross the entire city within the Vive's room-scale tracking space - so you get around instead by aiming at a spot on the ground and teleporting toward it. As your objective is to abduct certain characters, you'll need to do this to change after them as they flee the carnage and destruction you've wrought.

Eventually, the city will fight back, too. According to Alientrap, "Humans will eventually attack back with tanks, attack helicopters, and giant anti-kaiju robots. You'll defend yourself by throwing cars at helicopters, breathing fire, or just attacking with giant fists."

The developer is hoping to launch the VR mode by June this year.

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Maximum Override
Platforms
Windows, VR
Developer & Publisher
Alientrap
Engine
Unity
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Homepage
Alientrap.org
Release date
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Style
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Players
Single Player
Project
Indie
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Latest tweets from @alientrapgames

RT @Alientrap: I'll be at OC6 with Modbox on Magicleap! DM me if you wanna try it Here's a quick preview - multiplayer (with a VR… T.co

Sep 23 2019

RT @its_jgrace: Ok but how gorgeous is #Wytchwood by @alientrapgames? Might be my favorite this year of all the Pax 10. 👍 T.co

Sep 9 2019

RT @rgex570: Extremely honoured that my music from APOTHEON was used in the Flame Ceremony of the Special Olympics 2019. Choreog… T.co

Sep 4 2019

We are setup at PAX! Come try Wytchwood in the PAX10 T.co

Aug 30 2019

RT @Alientrap: Trying out some more ideas for controlling a drone in AR. Single knuckles VR controller for motion controls and a t… T.co

Aug 2 2019

RT @PixelNAUTSgames: 🚀It's launch day!! 🚀 Blast off with LOST ORBIT: Terminal Velocity!! Out now on all platforms. Nintendo Switch:… T.co

Jul 16 2019

Wytchwood is part of the PAX10! We'll all be there at PAX WEST in Seattle Aug 30th - Sep 2nd! @JesseMcGibs @berv_T.co

Jul 11 2019

RT @Alientrap: My $100 Tello drone has a Unity API! Was able to control it with Knuckles/Index controllers in AR passthrough T.co

Jun 12 2019

RT @kateblackport: Wytchwood & Gunhead will be at Bit Bazaar! @AlientrapGames T.co

Jun 11 2019

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