Mauze Adventure is a puzzle crawler with a cute environment, where a treasure hunter mouse explores procedurally generated maps to find valuable items.
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This week I spend some time on creating a settings window and writing a audio manager for my game.
Hi, this week I've been working on some graphic design for buttons and windows. It was good to take a break from programming for a while and do something...
Hi! Past two weeks I've been struggling with lack of motivation to get back to the project, and finally got myself together to work a little on the game...
Hi everyone, this week I have been working on switching keyframe based UI animations to tween animations and making a simple UI notification system for...
In the third devlog of Mauze Adventure, I am talking about the player map and the fog of war system made on top of it using unity shader graph.
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