Mauze Adventure is a puzzle crawler with a cute environment, where a treasure hunter mouse explores procedurally generated maps to find valuable items.
Hi everyone, this week I have been working on switching keyframe based UI animations to tween animations and making a simple UI notification system for my game Mauze Adventure.
In the third devlog of Mauze Adventure, I am talking about the player map and the fog of war system made on top of it using unity shader graph.
In the second devlog of Mauze Adventure, I talked about tools programming in Unity3D, some of the mistakes I made and how I fixed it using editor windows...
First devlog of the game Mauze Adventure, a Maze Crawler.
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