The idea of the labyrinth is to find an exit, alone in the dark. Thus, to open the door of the exit you have to find a key, present in every level. The exit itself is trapdoor where you fall into to finish the level, as an allegory of the fact that nothing, except for life (with death), finishes. When you escape from a labyrinth, there is another one, and so on...
In every level there is a also a "secret object" different for each level: every 5 secret objects found you receive a +1 candle forever for each level.
While you are escaping, there are some monsters that can kill you:
- The Zombie and the Skeleton that just patrols, the go to some fixed waypoints, but the order is choosen randomly
- The Goblin is slow but always follows you, forever
- The Werewolf is very very slow, but he teleports near you with a timer, then he disappears
Every monster except for the Werewolf are attracted by the candles, so that you can use them strategically to avoid monsters and finish the level.
The whole game is dark, I tried to play a lot with the lights to make an horror atmosphere.
I put a LITE version, where you have ten full levels (the last ones aren't too easy to finish) and with some ads. (Not in the game, just into the menus)
Also there is a PRO version with 30 levels + 10 levels from the LITE. The last ten ones are very hard.
If someone would find some bugs, or has something to tell me, or has something to ask me, I'm very to answer to everything!
I found very interesting the idea of translating the interface of the game in some languages. When I download an App the speaks my language (Italian) I feel better, I feel more into the game, I feel the programmer thought about me. So tried to do the same, according to how my friends helped me.
The game is fully translated into: Italian, English, Russian, Romanian and French.
(Thanks to Victoria for help in achieving this result!)
The game has been published to the Windows Phone Store and game is avaible from Windows Phone 7 to the last version.
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