• Register

This project uses Roystans Super Character Controller as the foundation for movement and physics. With further modification it is meant to eventually form the basis for an advanced Unity 5 3D platforming framework; art and sound assets excluded of course.

Add media Report RSS Mario 128 Concept
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This project uses Roystans Super Character Controller as the foundation for movement and physics. With further modification it is meant to eventually form the basis for an advanced Unity 5 3D platforming framework; art and sound assets excluded of course.

*This playable demo is a concept meant to showcase what is possible only, and no further development of it is planned.

*No violation of 3rd party intellectual property is intended.

*No decompiled dissemination of 3rd party intellectual property will take place.

*The art and sound assets used in this concept will never be included in any development kits or asset packs that may arise from this project.

*This demo has not been optimized for performance and numerous glitches exist, as the framework is incomplete.

Install instructions

Download default Concept version (high end systems) or no grass shader version (low end systems).
Unzip.
Run Mario 128

Minimum requirements for default concept version at 720p: GTX 1060 / RX 480.

720p is recommended for default concept version unless you have very high end hardware. Analog Controller is highly recommended.