Marble Maze was my first project I made in the Unity game engine. Its just a simple game where you control a marble and the goal of the game is to get through all ten levels and collect all the tokens without falling off the platforms.
Today version 0.2.0 of Marble Maze is being released! Listed below are the main features added to this version.
Completed New Features List:
After its first week on the web, Marble Maze had 357 views, 290 plays/downloads, and 11 comments on GameJolt.com, 72 gameplays on Kongregate.com, and 15 downloads on IndieDB.com. Being that this is my first time working with these various sites, I think that GameJolt was the best platform to use because of their very active community, and great developer tools. I plan on messing around with GameJolt's API in the future to possibly incorporate some of it's features into this game and future games I plan to release on the platform.
Special Thanks to my brother Jared and my cousin Sammy for testing, D&M Games and MySecretWeapon on GameJolt, bonvivantone and Givvy on Kongregate, SamFisherRF on IndieDB, and Project Sash on YouTube for all your feedback and support of this game.
RAR file of the Linux version of the game, user just needs to extract rar files and run linuxStandaloneVer003.x86 or linuxStandaloneVer003.x86_64 after...
RAR file of the Mac version of the game, user just needs to extract rar files and run macStandaloneVer004.app after the file is fully extracted.
RAR file of the Windows version of the game, user just needs to extract rar files and run MarbleMaze.exe after the file is fully extracted.
RAR file of the Windows version of the game, user just needs to extract rar files and run MarbleMaze.exe after the file is fully extracted.
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