As the demo comes close to being released, our lead artist and lead concept artist have been VERY hard at work, pumping out AMAZING new art assets for the game.
When the player isn't delving into dungeons, towns, cities, etc, will all be available for the player to explore, and in those environments, the player will encounter many unique NPCs which they can talk with, get quests from and buy things off of. Rachel has been pumping out LOTS of new NPC artwork for the game. Here's a very small sampling of the types of characters you will meet in-game:
Not to mention the scenes she's been producing for when you talk to different proprietors. These are a bit of a throwback to the classic old RPGs from the good ol' days.
There is also going to be lots of neat imagery for people to see during the loading sequences of the game. Depending on what part of the game you're exploring, different types of loading screens will appear, indicating the type of place the player is heading into. Sometimes you'll see the types of creatures you'll be fighting, sometimes you'll see a snippet of what's inside, and sometimes you'll see rough maps of the structure - things like this:
So some really cool looking stuff has been coming through our inbox lately. Also be sure to check out this video of the new armour artwork that has been being produced by our Lead Concept Artist, Natalie:
In other news, we've been invited to present Malevolence: The Sword of Ahkranox at the GAME event at Macquarie University in Sydney, Australia!
We're very excited to be going, and if you come along you'll get a chance to meet the Creative Director, Lead Artist and Sarzee the P.R Elf! Rachel, our lead artist, will be doing live artwork at the stand, and you'll get a chance to see Malevolence in action for yourself, as well as some never-before-seen parts of the game!
We will of course post some photos of the event so you can see what it was like if you can't make it!
So that about wraps up this blog post. While you're here, be sure to check out the Kotaku interview with Alex Norton, the Creative Director of the project, and join our Facebook Fan Page if you haven't already!
New concept art looks brilliant!
Thank you! We have some amazing artists on the project! (Including yourself!)
Great job, guys!
Sadly, I'm no where near Australia :(
Maybe when the game takes off we'll come to a convention in your country! Our ultimate goal is to make it to PAX!
Why am I stuck down here in Adelaide!
Damn! Hopefully we get invited to a convention in Adelaide then!
Lookin' sweet :D
Thank you! :)