Receiver 2
First Person ShooterReceiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works...
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The player is a burglar in New York City. The game starts in the back alleys of NYC. The objective to the game is to acquire as much stolen goods as possible in each level. At each level is a city block. It’s the player’s choice as to how much to steal in each building before moving on, but must steal a minimum value of goods before moving on to the next city block. On each block there is range of different buildings with different levels of security. The more secure buildings have more to gain in stolen merchandise. The challenge is to get through each level without being caught or killed by the authorities. The player can kill innocent bystanders and officers, but doing so will raise the amount of police force and swat officers.
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Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works...
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Did the game got cancelled?
"Making a Killing" is quite strange title for game about stealing things...
how can i download?
Tweeted your project to my followers! thumbs up!
PLEASE make your character move slower and less floaty :( It breaks the immersion...
demo?