Maia is a brave young woman trapped in a world created by her own lover and jailor. Her powers are gifted to her by the villain in the form of an umbrella, an object that represents both her tether to the cycle and her hopefulness.
This week, we focused on adding some perspective into our background, to see if it would be a better approach for the game. Also, the game's main level is starting to take shape!
Our artist, Celso, experimented with some perspective and found it to be a good approach for our game. It adds depth and volume to the city that Maia travels through. See for yourself!
We are still working with different angles to see the one that fits the best, we'll keep you updated on the one we settle with!
Our game designer, Fernando, has worked on the initial draft for Maia's main level! This is not the finalized version, but it is the one we shall take as a base moving forward.
The red rectangle represents Maia, and the blue areas are wind gusts that come out of the ground or walls to push Maia upwards or sideways (should she choose to use her umbrella).
Here are a few close-ups:
And that's it for this week! We hope to have shorter updates like this one every week, but also some larger overviews of our progress in every big breakthrough of our development stage.
In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...
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