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Maia is a brave young woman trapped in a world created by her own lover and jailor. Her powers are gifted to her by the villain in the form of an umbrella, an object that represents both her tether to the cycle and her hopefulness.

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Hello again!

This week, we focused on adding some perspective into our background, to see if it would be a better approach for the game. Also, the game's main level is starting to take shape!

Environment Art

Our artist, Celso, experimented with some perspective and found it to be a good approach for our game. It adds depth and volume to the city that Maia travels through. See for yourself!

backgroundperspective3

backgroundperspective2 backgroundperspective1


We are still working with different angles to see the one that fits the best, we'll keep you updated on the one we settle with!

Level Design

Our game designer, Fernando, has worked on the initial draft for Maia's main level! This is not the finalized version, but it is the one we shall take as a base moving forward.

level2

The red rectangle represents Maia, and the blue areas are wind gusts that come out of the ground or walls to push Maia upwards or sideways (should she choose to use her umbrella).

Here are a few close-ups:

level2 1 level2 2


And that's it for this week! We hope to have shorter updates like this one every week, but also some larger overviews of our progress in every big breakthrough of our development stage.

As always, we hope to hear your feedback and comments on our new project and make sure to follow us at our Twitter and Instagram. See you next week!

A Game is Born! - Maia Development Diary (March 22-28)

A Game is Born! - Maia Development Diary (March 22-28)

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In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...

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Maia: Violence isn't the Answer
Platforms
Windows, PS4
Developer
Perpétuos Games
Engine
Unity
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Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @perpetuosgames

Even with this change of work dynamic, we managed to better define our levels! This surreal urban scenario reflects… T.co

Mar 21 2020

This week was our first week of pre-production! We started it off with some coding and target audience studies. Her… T.co

Mar 13 2020

Hey! This week on our devblog, we explain more of our reason for choosing the topic of domestic violence for our ga… T.co

Mar 7 2020

Hello everyone! We are proud to announce the development of our new game Maia! Learn more here:… T.co

Mar 1 2020

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