Magnetic: Cage Closed is a physics based puzzle game with infinite possibiliteis
Magnetic: Cage Closed in finished and is available on both Steam and Xbox One. We will now start working on a new product which is in early stages of...
final update for magnetic: cage closed
Magnetic: Cage Closed is now available for players who wish to enjoy the adventure on that platform. We've also worked on five different Challenge Maps...
magnetic: cage closed now on xbox and a free challenge maps dlc for pc
Magnetic: Cage Closed is now live on Steam for $14.99, or if you'd rather want the Collector's Edition containing Digital Artbook and OST + 2 in game...
magnetic: cage closed now live on steam!
In this news post, we're going to discuss about what we're currently working with for Magnetic: Cage Closed and why we're making Challenge Maps for the...
magnetic: cage closed - challenge maps
The wait is over! Magnetic: Cage Closed to be released on the 26th of May this year on Steam.
magnetic: cage closed to be released 26th of may this year!
Hi! I'm Samuel Lidström, sound designer for Guru Game's Magnetic: Cage Closed. In this post I will briefly talk about the workflow used to get the sound...
the sound design of magnetic: cage closed
Steam page goes public, Gambitious as publisher and Pax South Press Release
steam page, publisher and pax south
In this post we will be talking about our winners for our winners from our Comic Con Gamex contest that we held in our booth at the event!
announcing our comic con gamex stockholm contest winners!
Martin talks a bit about the level "ByFour" in video in this devblog
magnetic development blog eight
Choice cubes. What are they and how are they made? How do i choose?
making a choice, a choice cube
Kickstarter has finally opened the floodgates for Scandinavia and Guru Games will be one of the first through the breach with our next project "Medusa's...
next project "medusa's labyrinth" soon on kickstater
It's time for our fifth development blog! Sorry for the delay, but we've had a million things to do with the game and therefore the development blog was...
magnetic development blog five - magnet gun goes metal
Working on new levels that takes place outside the ordinary cubes. A whole new environment for the player to explore with completely different kinds of...
content update: working on new levels!
We're happy with the first hour of gameplay that we currently have and are therefore moving onto new areas for the player in Magnetic to explore. In here...
new levels with a new design philosophy!
It's time for our fourth development blog for the making of Magnetic! This time our Lead Programmer talks about the process of creating design tools and...
magnetic development blog four - empowering your team
It's time for our third Development Blog and this time our Lead Designer will talk about the Level Design process for Magnetic and how we work with block...
magnetic development blog three - the level design process
This is the second development blog for Magnetic. As described in the first development blog, we will try to make one of these once a week, so you can...
magnetic development blog two - concept artist speaking
This is the first blog in Guru Games development blog series. We're planning to release one post a week to make sure everyone here has the chance to keep...
magnetic development blog one - art director speaking
Just a short thank you for helping us get here, and what the plans for the future are.
making the top 100
A short reflection on that makes a good game menu, and how we are going change ours from the earlier prototype.
remaking the menus
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