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Bringing together puzzle and action elements in side-scrolling platform style, MAGNESIAN is a showcase of fresh mechanics, utilising the physics and visual power of UDK. The industrial world is brought to life through detailed graphics and deep set pieces, creating a unique and immersive gameplay experience.

Post news Report RSS Magnesian 1.0 Released

PineApple Fish Studios - We've just released the first public build of our game Magnesian, a fast paced puzzle platformer based on the physics of magnetism.

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PineApple Fish, a team of student developers based in Brisbane Australia, have released Magnesian 1.0. Bringing together puzzle and action elements in side-scrolling platform style, Magnesian is a showcase of fresh mechanics, utilizing the physics and visual power of UDK. The industrial world is brought to life through detailed graphics and deep set pieces, creating a unique and immersion gameplay experience.


Gameplay Screens Gameplay Screens


Build 1.0 Features:
- Single player, side-scrolling puzzle platformer.
- Abstract magnetism - magnetic objects have a single charge (+/-) and can be manipulated with 2 tools/weapons.
- Exploratory / Sandbox gameplay; discover the true power of RP-1's magnetic abilities through experimentation. Puzzles are open and often have multiple solutions.
- Charge Beam: Fire beams of positive or negative polarized energy; interact with objects in the environment.
- Switch Beam: Fire projectiles that will toggle the polarity of a magnetic object on impact.

Build 1.0 Content:
- Main story level set in the lower depths of Magnesia's industrial sector.
- 2 Tutorial levels (Basic & Advanced).
- 5 Delivery Challenge levels (Jungle, Fields, Heavy Grav, Twin, Dark). Shorter levels in which the player must take a magnetised charge ball to the end.
- 1 Gauntlet Challenge level (Short Run). Shorter level in which the player must race through the obstacles while avoiding numerous security systems.

The game has been in the production phase for about 4 months now, and we are happy to release our current build. This version is all about us testing the waters and seeing what works. So check out the game and let us know what you think, any feedback is greatly appreciated.

Post comment Comments
Henley
Henley

Looks awesome, I'll give it a go!

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ghost59
ghost59

awesome im going to start playing it now!!!!!!!!!!!

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Varsity
Varsity

This run really slowly on my machine (quad core 3.2ghz, GTX260). Below 30fps for sure. :(

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hrl Author
hrl

Thanks for the feedback Varsity - it's a shame to hear its not working so well for you.
With such a graphically detailed game, optomisation is something that we have had to struggle with throughout our production cycle. We've tried to maintain a balance between our artistic vision and getting the game to run smoothly - alas it doesn't always work out this way.
Your case is strange though, as we have been able to achieve decent frame rates (well above 30fps) on systems below your specs (mine being a prime example - I can run the game smoothly for the most part with amd64, gtx 7900 and 2gb of ram). Can you please message me your pc specs as I would like to pass this info onto our tech guys. Cheers

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RockyMM
RockyMM

Abuse anyone?

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raymix
raymix

yep! Loved that game ages ago!
also music sounds familiar, i think they have something similar in Dystopia mod.
Great work, guys!

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twincannon
twincannon

pineapple fish

:3

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twincannon
twincannon

The design seems pretty confused. I found myself box-surfing through most things that I would assume were trying to puzzles? There seems to be a lot of room for interesting Portal-like puzzles, but I just surf through them or otherwise "cheese" them.

Also I think a reason I tend to try and cheese the puzzles (at least, it feels like I am) is that the environment fights me every step of the way. I feel like I'm constantly getting caught on little lips that should be noclip etc.

Also the camera should probably be zoomed out by default, it's pretty much necessary and I didn't realize I could do it until I quit out in frustration the first time and then saw the control for it in the tutorial. With the camera being zoomed in all the way it's nearly impossible to figure out where to go. After I figured that out I did manage to finish the main game however.

Aside from that, cool game and cool concept!

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hrl Author
hrl

Thanks for the feedback. Definitely agree about the default camera zoom - we'll fix that for the next one.
Many of the puzzles in the game are designed so that you can solve them anyway you want, and it's all about experimentation. Box surfing is a legit way of solving things if thats how you want to go about it, although the fun is in trying different methods. (You should try riding the gear through the whole thing haha). It was intended that puzzles were open and more sandbox.
As for the confusion, I think we will make the tutorial be played before doing the main game, as I've seen that it helps a lot. We will also be adding starts and ends to levels so it won't just be throwing you in there, so hopefully that will help people understand the objective better.
Thanks again for checking out the game

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