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Pilot your magnetic ship through waves of deadly enemies in this vibrant and explosive space shooter inspired by classic arcade games. Using your ship's magno-drive, use your deactivated foes as both weapons and armor in just about any configuration you can imagine -- but know that you can lose them just as quickly as you gain them. Frantically adapt to the many enemy ship types, ranging from missile launchers to laser swords, and blast your way to victory!

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Kris-with-a-K
Kris-with-a-K - - 60 comments

Mines look really strong, although I don't think they should be restricted to just one deployed mine at a time, that would make it pretty hard for the player to use them well as they would constantly be re-dropping their one mine, can't really position it tactically that way.

Boomerang looks sweet, a little underpowered though..

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Description

This last world is going to be pretty hard. The two new enemies this time are a disk thrower, and a mine layer.

The disk acts like a boomerang, and will always return to its ship. Until it returns, you can't fire again. Of note is the fact that it's the only projectile in the game which can loop around the edges of the screen — otherwise, it can be fired off-screen and totally blindside you when it flies back in. I suppose that's kind of inconsistent behaviour, but it seems better than the alternative.

The mine layer lays mines, predictably! The mines are activated when an enemy comes close enough, and they deal damage based on how close you are to the center of the blast. They're quite effective against groups since they can immediately deal high damage to a large-ish radius. Each ship can only have one mine deployed at a time, so if it places a new one, the old one will be triggered. Hopefully that'll be clear to players. If not, then I might have to change the behaviour a bit!

Anyway, this might be the last video for a while. Next, I'll be making the final boss, followed by bonus stages and a seeeeeeecret. Aside from the bonus stages, I don't want to spoil all of that, so I might keep it under wraps for now. The good news is, once that's through, I'll be just about ready for beta!