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Let’s take a look at something new, shall we? Well, “new” here meaning “a returning MMORPG from 2009” and not so much in terms of gameplay mechanics. All the way from Budapest comes Magic to Master, a revived free-to-play MMORPG that appears to be in an alpha state at the moment but is working on entering beta as fast as possible.

Formerly published by Laniatus Game Ltd., Magic to Master aka M2M has traded hands to business owners T.A) and M.A, who aim to bring the MMORPG back in 2020. The game takes place in a remote world where “the forest hides secrets” and “the deads are not deads” according to the sizzle reel (OK, go easy on the translations). The game’s website offers a look at some recent updates made to the game, such as improved animations and optimizations to HeroClient – yes, you recognize HeroClient and HeroEngine from The Repopulation dust-up. The game is apparently partly supported by the IdeaFabrik conglom, as the patch notes indicate “close contact with HeroEngine & IdeaFabrik.”


The game is arriving to beta at some point soon, but it’s free-to-play now if you’re even passingly curious about this one. If you’re the sort of person who would like to support what the devs are doing to bring M2M back, you can throw a little money to its Patreon, which is offered at three different levels and unlocks various rewards and game access levels.

M2M Facebook Player Community & Fan Pages and Discord Server;
Facebook.com
Facebook.com
Discord.me

Here are a few teaser about the game;

Youtu.be

See you soon..

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v1.4.1 Patch Time:

This update will enable several new features. This will be our test bed for new features, changes and new features. This provides a good basis for developers and players / testers to work together in the planned world renewal for M2M.

This is an amazing feeling! but we want to remind everyone that this is the first Alpha Content. He was in preparation for this moment last year. You'll see a lot of new content, but more importantly, you'll know better now that MagictoMaster is the main goal we're planning to address to keep track of the original scope and spirit.

Bug fixes:
• If you start a new boss fight or run immediately, you may be disconnected. Constant!
• The order is fixed according to the product names in the Market Place.
• More refined animations during the wedding.
• A PM window may open unexpectedly and disable the focus from the current window.
• From now on, you cannot talk to the same character in more chat windows.
• You can put the newest stones in the market place and the stones will appear in the “Miscellaneous ategor category.
• The attack value of the Flames skill will appear immediately in the skill knowledge.
• We have corrected a task that appears incorrect on level 29.
• Time values ​​of skills will not appear round.
• From now on, you cannot select stored ninjas.
• Errors in name change (market place, group, clan, etc.) Fixed.
• After the Minos run, you sometimes teleport back to the Capital. Constant! You will now be teleported to the NPC at the entrance.
• Divine Weapons does not show +0 in the item name.
• After pressing the Enter key, you did not start typing wisely in the right window. Constant!
• Ganda's name does not contain +0.
• All products in the Marketplace will appear immediately. So far, only one of the same items has appeared.
• The News tab can be reused in the clan window.
• The online status will be displayed correctly in the clan members list.
• Under the PM envelope, the name of the given character does not appear only in lower case.
• The marks (?,!) Above the head of the NPCs will always appear.
• a character leaving the group can be teleported to the run with the group left behind. Constant!
• We fixed an error that caused the characters to shift the duing dance.
• If a group member is offline, you cannot complete tasks. Constant!
• You may not see the bottom of the text in a window with a scroll bar. Constant!

New updates;

Character Specification Breakthrough:

  • Four of the characters (Warrior, Ninja, Petrun, Shaman) classically used images and animations used in the appropriate graphics.
  • The graphic level used is the fold and fold top level of the classic metin2 graphic level. There was no change in the classic M2M.

Optimization:

  • HeroClient has been optimized, reduced to a configurable operation on lower-equipped PCs.
  • In the M2M Maps, speculation causing excessive contraction in the PC was minimized.
  • Fixed the problem of terminating HeroClient in M2M Maps when the detailed map was opened.
  • Language option was enabled in M2M Launcher, it will now directly address the game to the selected language via Launcher.
  • Minotaur - Naga Queen's Scale changes have been made, these two bosses are twice as big and scary as usual.

Other studies:

  • Improved web interface.
  • About the add-ons section.
  • M2M Wiki system, work began.
  • M2M Forum system works started.
  • Close contact with HeroEngine & IdeaFabrik, with 25% preliminary support.
  • Publisher company, former Laniatus Kft. hot contact with the authorities. (Details; Coming Soon ..)
  • Many new equipment has been integrated into the game.
  • Spider Queen - Ent Ruler these two bosses will now contain more valuable objects and items.

Character Abilities:

  • We've increased the cooldown (Shaman Skill) cooling times from 20 seconds to 40 seconds.
  • We have increased the cooling time of Lightning Claw (Shaman Skill) from 15 seconds to 20 seconds.

Optimization:

  • Wolf Shaman Forest map optimized.
  • Minotaur map optimized.
  • WitchQueen map optimized.
  • Lost Dynasty map optimized.
  • The map of the death land has been optimized.

Other studies:

  • We increased the gold drop.
  • You can get bonus add-ons and modifiers from the chests of the King of Wildar, Eormenor and Minotaur.
  • You can get bonus add-ons and modifiers from Queen Queen's Chest and Spider Queen with a higher chance.
  • Description of the Gold Bar Shows the comparative value of the Gold Bar in terms of Gold.
  • We have reduced the price of Bonus Add-ons and Variables by 50%.
  • The Courage Cloak can then be exchanged between players. Trading
  • The Spell Stone gives a magic bonus (10-30%) instead of exact values.
  • Defensive Stone gives you a defense bonus of a percentage instead of exact values ​​(10-30%).

The game is available again. The update pack contains the following features and fixes:

Modfications to enhance the game experience:
• Cheaper Bravery Cape in the Item Shop! From now on it costs 5 GD instead of 20 GD!
• The maximum value of the 'defense bonuses' is 20% (instead of 10%). This modification affects:
o Magical Defense
o Physical Defense
o Staff Defense
o Dagger Defense
o Arrow Defense
o Sword Defense
o Twohand Defense
o Fan Defense
• The level difference in a group is 50 (instead of 30).
• The skills in which players use invisible mode (by Hiding skill) are not able to cause critical hits from this moment.
• The Shining Armor skill grants 40% defense on LVL 40, and based on it, the values ​​on the skill's lower level are modified.
• Every class gets one status point after every level up:
o Warrior: +1 Vitality
o Ninja: +1 Dexterity
o Petrun: +1 Intelligence
o Shaman: +1 Intelligence
• 1 Dexterity point grants 10 defense points from now on. The dexterity does not affect the evasion that much.
• The maximum value of the evasion is decreased:
o 45% at Ninjas
o 35% at Petruns, Warriors and Shamans
• The maximum value of the 'power against a given class' bonuses in the 6th and 7th bonus is 7,5%.
• The players cannot cause critical and penetrating hits at the same time.
• The Blessed Armor skill grants double amount of defense.
• The cooldown time of the Healing skill is increased to 20 seconds.
• The Wu Zhein, Minotaur, Naga and Limited sets, the Monster Master and the Monster GrandMaster weapons are tradable after the right kind of Soulbound Remover Scroll usage!
• You can remove the soulbound from the mounts.
• Increased health points on every battle mode (Last Man Standing: 5 times the amount of basic health, 3 times amount)

Fixes:
• After the teleportation to the WitchQueen map, the beginning position was wrong sometimes. Fixed!
• We have fixed the buff which grants invulnerability at the beginning of the Battleground.

The update pack contains the following features and modifications:

• GOLD DROP HAS BEEN INCREASED! Optimized Gold drop in the game! We have increased the Gold rate on many maps that the game will be more balanced.

• VALUES OF THE LIMITED EQUIPMENTS HAVE BEEN CHANGED! Optimized attack power in the limited weapons over level 200. There was a wrong formula which grants too high values. This modification affects the Limited weapons on lvl +7, +8 and +9 only. Moreover, we have increased the value of the damage in the limited accessories, the maximum value of the damage in the limited items is 38% from this time! Of course in spite of the modifications, these weapons have the best values ​​in the game!

• BONUS ADDERS / CHANGERS FOR GOLD! From now on, the Bonus Merchant and Gold are available at the General Merchant for Gold! Gold Denarius. These items are not cheap, but Gold Denarius.

• LIMITED EQUIPMENTS FOR GOLD! From now on, the Gold for game too! Search for the NPCs in the Imperial Palace! These items are expensive because they are the most powerful equipments in the world of the M2M. Our goal is that these sets will be available for everybody and the Gold will have value. If you collect enough Gold, you will be able to buy the most epic sets!

• NO LEVELLIMIT ON THE NAGA MAPS! In the Naga Palace and the Naga Run, there is not a level limit at the moment! This modification affects all the Naga monsters and bosses, eg the Naga Queen will drop chest for everybody! Although the characters with the highest levels will not get EXP there (except the 2% on the Naga Run), but they will be able to collect items and Gold for equipments and Bonus Adders / Changers.

• MORE TRADABLE ITEMS! From now on, the Master and Grand Master Weapons are tradable in normal trade window too (after soulbound removing).

• GOLD FOR THE STONES AND UPGRADE ITEMS! NPCs.

New features:

  • The Battleground results and the acquired achievements will appear in a tab.
  • We have changed the minimap during the Battleground: -You can see the whole Battleground map continuously. -You can make the background of the minimap disappear by an 'eye' button in the left corner above.
  • The parts of the group panel are movable, you can lock, unlock and move them back to the original position with the help od the right buttons.

Modfications to enhance the game experience:

  • Cooldown time of the Lightning Summon skill has been increased.

  • Range of Black Orb and Fire Strike has been decreased.

  • From now on, a popup window will inform you if you acquired an achievement.

  • There is a level limit on the runs and you will not get EXP after thes level (but you will get point):
    o W Zheer Run - lvl 150
    o Minotaur Run - lvl 200
    o Naga Run - lvl 260

  • If an opponent is selected, then the buffs will affect the buff owner and the selection does not change.

  • Sword Energy and Blade Energy will affect the normal hit but not the skills so the classes will be more balanced.

  • From now on, you can see the monsters' level on the local map.

  • The window at the Wise Monk shows the time until the next skill and status point reset.

  • Sound effect at the item upgrade.

  • Battleground fixes:
    o the Battleground scoreboard will show the type of the current battle
    those icons next to the notifications
    that informative messages at the sign up and sign down
    that if somebody leaves the battle before its end, (s) he will get -10 karma points
    that you can not sign up for the Battleground when neither game modes are available
    that if in the Last Man Standing game mode more players survive, than the character who killed the most opponents will be the winner
    o the spectator game mode will always be ups -to-date (refreshes automatically)
    o invulnerability for the reviving players for 10 seconds
    o spectacular countdown before the battle
    o notifications about the monsters' death
    then you can order the statistics by several ways
    that we have solved that the long names will be visible well on the spectator interface
    that on the Battleground loading screen, you can see the characters' level too
    that in the Last Man Standing, you can create group, but only one player can be the winner
    it on the Battleground Lobby interface, you can see the number of the players who are waiting for the battle
    that on the loading screen, already 10 players can be visible is
    that we have increased & the time while a player can be disconnected and we try to move

fixes:

  • We have fixed a bug where the system did not save the defeats and victories on the Power Hunting.
  • From now on, you can not sign up for the game modes which are not available.
  • We have fixed a bug where a spectator can join the battle like a fighter.
  • We have fixed a bug where the teams were not balaced in a battle.
  • The scoreboard refreshes automatically.
  • We have fixed the mechanism of the bosses when they regenerate their HP.
  • The movement speed bonuses will always apply.
  • It can happen. Fixed!
  • You could not activate two „Bigger Storage” bonuses at the same time. Fixed!
  • The second hit of the shaman staffs caused damage wrong. Fixed!
  • We have fixed a bug where the inventory was not displayed correctly while you were moving it.
  • We have fixed the flash of the Character menu. It will flash when you have status and skill points which you can distribute.
  • We have fixed a graphic bug in the WitchQueen Empire.
  • It could happen that the demon gates restored their health continuously so you could not kill them. Fixed!

Best regards..

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Magic To Master
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We have a huge online multiplayer MMORPG game project that appeals to a large audience. Product and Prototype is r… T.co

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We have a huge online multiplayer MMORPG game project that appeals to a large audience. Product and Prototype is r… T.co

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