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MageWorks is a fantasy-themed casual VR crafting and combat game. This game is being developed with a transparent mindset and community feedback, so feel free to let me know your thoughts, comments, and criticism as the game grows!

Post news Report RSS MageWorks :: Update v0.0.9

MageWorks update v0.0.9 is now available and fixes some critical bugs for early access gameplay.

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2016/07/25
MageWorks first update v0.0.9 is now available!

The first update for MageWorks focuses primarily on bug-crunching some critical gameplay issues. Updates beyond this will typically be in a bi-weekly or monthly basis including more content, but we felt it was important to address the initial concerns from the community as soon as possible!

Here's a list of what's new:

> improved teleporting with better stability and accuracy.
> updated skeleton models. steering away from bobble-heads...
> spell book page turning has changed slightly to require left and right clicks on the track pad rather than swipe
> players are no longer floating
> ground-based spells are now calculated through an arc for more flexibility
> zombies can now damage the player...if you take too much of a beating, you'll be sent home.
> lowered the cost of all spells so players will not need to visit fountains as often. this change will be reverted when the book of portals is released (in which case players can choose to bookmark a port-to-fountain spell)
> spells are now unlocked using the spellbook to touch the scroll rather than the stave (which just makes more sense).

on the horizon:
> getting the custom spellbook online with bookmarking
> a new spell & level
> new spellbook (most likely the book of drones with a hover drone unlocked depending on how testing goes)

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