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Welcome to Mage Online's unexplored desert survival world. This is a fantasy themed game, where adventurers must spend time crafting, gathering, trading and exploring in order to advance their skills to be able to claim and rule areas. The sandbox features include: - digging in desert for treasure and water, - erosion system which moves sand over time, - dynamically generated solo missions, - adventuring and crafting quests, - mining in dungeons for resources and building your hideout, - build and customize your on house, - programming your objects, creating your puzzles, customizing your home, - treasure hunting mini-game, - permission system to control doors, chests, traps etc. - massive land size of 128km x 128km The game is hosted on our 24/7 live server, which gets 3-4 fast updates every week.

Post news RSS Mage Online offers double crafting experience until 2015!

Mage Online offers double crafting experience until 2015!

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Yes, you read it right! We offer double crafting experience until 2015!

Last Patch:
- Fixed a bug causing fishing always generate worst reward.
- Added new feature to aid creature path finding in mines to avoid blocks with tables/chests/crates.
- Fixed pet spells aggression and regenerate to apply correctly to tank pets.
- Changed loot tables to generate cloth/heavy armors.
- Added Modified armors to boss loot tables.
- Changed some quests to offer armor rewards.
- Fixed a potential bug generating overflow for item quantities.

Previous Patches:
- Fixed a bug causing guardians not to face the trainer machine or going too close to it.
- Fixed a bug generating poison effect after lucky strikes (they should be generated only after critical/epic strikes),
- Fixed a bug not generating hunger/thirst/poison for mine creatures.
- Fixed a bug forcing the weakest poison effect on player.
- Fixed a bug preventing support beam placement.
- Corrected carpet textures to allow adding more variants. Soon ™
- Fixed UI selection bug after resizing client started in window mode.
- Fixed flickering around room walls.
- Added Forge and Vault recipes to Herbert.
- Added new Caretaker Task 6: Fuel your Forges
- Improved detection of a refueled steam engine/forge to start up.
- Operating the mine doors shall slowly decrease their quality, and at some point caretaker task is triggered.
- Improved caretaker logic to only dispatch one caretaker for the same task.
- Improved caretaker logic to react to new tasks faster.
- Added new /xp command to remove excess experience from guardian spawners.
- Added new Caretaker Task 5: Repair Door
- Increased the rate stones drop in mines (limestone...basalt)
- Extended permission system to traps not to trigger on friendly creatures.
- There are significant changes to mine gates. You will have to remove and install your gates to make sure they are facing the right direction.
- Caretaker Task 4: Enchant your Guardian Spawners
- Adding new items to fishing loot.
- Changed the way fishing loot is generated in preparation for new recipes and items.
- Added new caretaker task to supply water from a nearby pond to the steam-engine.
- Added lakes (pond for now) to mines.
- Fixed looping object sounds.
- Several server side changes regarding mine objects/rooms.
- New recipes, and some recipe fixes.
- Added macro action for /survey command. Find it in your spell book.
- Fixed next target (TAB key) to select only monsters located on your mine level.
- Added caretaker book stand.
- Guardians returning to their spawn should level now.
- Fixed a bug introduced last patch not generating loot for monsters.
- Added Warehouse.
- Added Caretaker (scripted NPC who runs errands in your dungeon)
- Added loads of new recipes. Craft your very own steam engine and guardian trainer machine!
- Added a new mine which uses different algorithm to create reserved corridors. (more space for players to build).
- Added /toggle.guildinvites to toggle accepting guild invitations.
- Added /toggle.public.mining to toggle public mining mode. (default is private)
- Cleaned up code around mining, shouldn't be visible change to player.
- Changed the way monster spawners are generated to mines.
- All monster types will have dedicated spawner look.
- The creatures now scale more accurately to mine levels.

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