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Travel back to a Britain full of mirth, myth and magic, in this top-down fantasy adventure RPG! A world is overcome by dark forces, the wheel of the seasons no longer turns, and it's down to you, a true adventurer, to uncover the secrets of the Ley Lines... Wield the wand of light! Throw ghostly <checks notes> gloves..? Attack enemies! Or simply explore, catch bugs, make potions and spend the rest of the day fishing! Maenhîr's beautiful, but deadly, open world lets you explore at your own pace!

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On a Roll!

On a Roll!

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This week, facial expressions and a dodge-roll for the player character!

The Net

The Net

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This week I've added in a net, and refactored all the code so little NPCs can be caught!

Gameplay Tease

Gameplay Tease

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The game finally has a website. I've posted a new gameplay tease trailer. And I've fixed a lot bugs!

Interiorize...

Interiorize...

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Two new caves, some new interiors, additional NPCs and new dialog!

Dev Vlog: Performance and Polish

Dev Vlog: Performance and Polish

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Just posted a new dev vlog, discussing the first look at performance and some polish I've done to things in the world.

Bomb Berry

Bomb Berry

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You can break rocks with the shovel, throw exploding berries, and explore some new caves!

Bugs and NPCs

Bugs and NPCs

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Still focusing on polishing up loose ends, but a lot of new content has gone in the build over the last few days...

Dev Blog: Odds and Sods

Dev Blog: Odds and Sods

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Finished off the level sequence to open East Ley barrow, fixed a bucket load of bugs, and started on a new NPC!

Dev Blog: Kick in the Perf

Dev Blog: Kick in the Perf

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This week's seen a lot of accidental perf improvements, and a new Dev Log hit You Tube!

Dev Blog: Ghost Fluster

Dev Blog: Ghost Fluster

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WoooOOooooOOOoooo, I now have ghosts flying about!

Dev Blog: Time Gentleman

Dev Blog: Time Gentleman

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I've added a way for you to speed up the day-night-cycle, in game, so you can jump from day to night, or vice versa!

Dev Blog: Standing Stones

Dev Blog: Standing Stones

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Added a lot of structure to East Ley last week, including standing stones you can destroy...

Dev Blog: Broken Upgrade

Dev Blog: Broken Upgrade

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I've had a week. What should have been an easy upgrade turned out to be a broken 'mare...

Dev Blog: East Ley

Dev Blog: East Ley

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I've made two new areas of the map, and done a lot of blocking out!

Dev Blog: Spiral Tribe

Dev Blog: Spiral Tribe

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Stone circles, spin-attacks, level sequences and bomb-doors!

Dev Blog: Bug fixing...

Dev Blog: Bug fixing...

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This week, new NPCs and two "how the f*ck did that ever work" class bugs...

End of Ytene?

End of Ytene?

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Vines, Splines, Sticky Floors, Debuffs, SFX/VFX and cut-scenes! Ytene's close to being done... For now.

Dev Blod: Robin Hood

Dev Blod: Robin Hood

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This week I've added an entirely new character action: Bow and arrows!

Dev Blog: Web Designer

Dev Blog: Web Designer

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Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...

Dev Blog: On me 'ead!

Dev Blog: On me 'ead!

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Experiments with UE5, and football with spiders...

Dev Blog: Fade Away...

Dev Blog: Fade Away...

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I've recreated the volumetric particles, fixed their collision, and added a warp sequence.

Eye Eye

Eye Eye

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A lot of art, this week, including a better observatory, some animation, and the block out for an abandoned church.

Dev Vlog: Level Sequencer

Dev Vlog: Level Sequencer

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Break down of a level transition effect I've made with the UE4 Level Sequencer.

Level Sequencer

Level Sequencer

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Late to the party, as ever, I've finally started messing about with the Level Sequence Editor.

Dev Blog: Observatory

Dev Blog: Observatory

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Blimey, I've spent an entire week working on one building!

Dev Blog: Colouring in...

Dev Blog: Colouring in...

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I've nearly finished the map layout for the 3rd zone, including bespoke geometry and some new vfx...

Dev Blog: Death and Blockouts

Dev Blog: Death and Blockouts

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I've done an audio pass, added a bunch of VFX, and completed a new blockout for the 3rd map location.

Dev Blog: Raining NPCs

Dev Blog: Raining NPCs

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Adding NPCs to Dungeon Rooms, to give the player something to fight!

Jump Around!

Jump Around!

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My skeleton is now moving around and avoiding player attacks. Been a fun and productive week.

Dev Blog: Dem Bones...

Dev Blog: Dem Bones...

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I've sculpted, re-topo'd, textured and rigged a skeleton. First thing I've sculpted from scratch in ZBrush...