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You investigate a secluded military lab and find something horribly wrong! All of the scientists are missing and the facility is ransacked. Years of research and top secret classified experiments are no where to be found.

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Modding notes (Games : Machines at War 3 : Forum : Mods : Modding notes) Locked
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Mar 22 2013 Anchor

- Is "shootable" the probability to be hit?
Yep, shootable controls what chance (0-100) a bullet has of striking an object, for example trees have a shootable of 50% (they are in the terrainobjects.xml file).

- how does collisionrad work?
That’s the radius used for bullet collisions, each tile is 48x48, so a 1 tile big unit should have a radius of 24. You can adjust the radius to be bigger or smaller based on the size of the unit.

- I did not try, but is it possible to add a power saving tech by using PowerUsage="-10" and StatInclude="Building"
Yep that should work, that should reduce all buildings power usage by 10%. Some interesting choices might be to have negative and positive tradeoffs in the same stat, for example units might fire faster, but they use more power.

- same for an increase of rotation speed by using RotVel="10"...
RotVel isn't included in the stat/tech calculations, here are the values that are:
PowerUsage, Cost, ViewRad, RadarRad, Health, MaxHealth, Armor, Speed, Variance, Range, MinRange, AmmoSpeed, RepeatRate, Attack, ScavengeTime, ScavengeAmount, ScavengeLimit, ScavengeRadius, CoolingPerSecond, PowerReserve

- "class" params inside the schema
These are used to change the draw order of the object when it dies, you shouldn’t need to mess with it.

- a technology to accelerate BuildTime
There is currently no way to do this, you could get around it for a few units by simply making another unit available that took less time to build.

- what is "powerReserve for?
That is the amount of power added to your total power, for example power cells give you power, they have a powerreserve of 125.

Mar 22 2013 Anchor

Do you have a list of currently used IDs?
If so, that'd be great :)

Mar 24 2013 Anchor

You don't need to use the Id or you can leave it 0. The Id is used by the game to lookup translated versions of the unit name and description.

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