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Lux is a first person puzzle game. The game is set in a steam punk/futuristic universe. An unknown force is consuming all light sources throughout this universe. Light has therefore become a commodity, and light-hunters scour the galaxies to collect what little light they can find, for both trade and survival. The player wields 'Tulip' a light-manipulation device. This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex. Take on the role of a light bounty- hunter who sets out to discover the reason for the light’s disappearance....

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Report RSS In-game puzzle demonstration. (Includes HUD.)
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JustDaveIsFine
JustDaveIsFine

Very nice. :)

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Mularac
Mularac

very nice indeed!

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Toblerone Creator
Toblerone

Lol puzzle cliffhanger "But how can you make Blue from Red and Green?!"

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Mularac
Mularac

you can't make primary colors out of secondary, can you?

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BunnyJen Author
BunnyJen

Nope....this isn't paint colours however, it's colours from the light spectrum. But no you're correct you cannot get back to the primary colours from the secondary ;)

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Mularac
Mularac

but colors from light doesn't beheave the same that paint colours? (I'm quite an ignorant in this field, so inlight me)

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Toblerone Creator
Toblerone

Actually, you can. Two secondary colours will create a primary colour. But like Jen said, you have to consider these colours in terms of Light and not Pigment. Red, Green and Blue are the primary colours in light. Cyan, Magenta and Yellow are the secondary.

What you should have asked is; 'You can't make a primary colour out of other primary colours?' And you cant... under normal circumstances ;)

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Annihilation_12
Annihilation_12

But who knows, maybe the laws that rule light physics are different in this mysterious world.

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Description

This video demonstrates an early puzzle implemented into the Lux Engine. It displays the concept of absorbing light into 'Tulip', the light gun, and mixing different coloured light. The player must shine the colour of light which corresponds to the coloured receptor above the gate. Once all receptors are activated the gate opens. The HUD, displayed in the bottom left, represents the three light canisters in Tulip. The two small canisters show the colours of light that have been absorbed, the large canister is the colour of light which will be fired out of tulip, it also shows the colour of light which has been created as a result of mixing the light in the smaller cansisters.