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Lunar Catch was inspired by the classical game "Pong" but it has a few twists and new additions. You can play as one of different characters which have unique abilities. There are currently three game modes planned: Singleplayer, Multiplayer 1vs1 and Co-op Multiplayer 2vs2. Each character comes with his own "zone" or level which can have unique effects on gameplay.

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The latest updates include improved Matchmaking, reconnection fix, level system changes, level selection screen and some new characters coming soon!

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Hi! Just a quick update on what I have worked in the last two days.

I have greatly improved the matchmaking code and simplified many parts of it (still new to multiplayer code). The list of available players is now working and showing everyone who launched the game and enabled the "Online" mode (small plug icon in the lower left). After trying to fix a reconnect bug for almost one hour I have finally found the issue preventing to join the Server. Yay!

Today I will begin to work on the 1vs1 Multiplayer mode and I will try to use only one global Level for each player instead of seperate levels for each character to remove some of the grinding which would be necessary to unlock new characters. This will change abilities as well because they won't get stronger over time - which could be hard to balance and give some players an unfair advantage. We will see how this changes the game and how it feels and adjust some other things if necessary.


I wanted to start to work on the 1vs1 Multiplayer code today but had to delay it until tomorrow. But I started to work on the level selection screen and fixed a few small issues in the menus.


I am going to work on the characters, levels and special abilities in the upcoming days. Chars and levels need to have different abilities and effects, but need to be balanced and unique.

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