• Register

Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

Forum Thread
  Posts  
(0.5.7) Status for Monday, November 4, 2013 (Games : Lugdunon : Forum : Updates : (0.5.7) Status for Monday, November 4, 2013) Locked
Thread Options
Nov 4 2013 Anchor
  • Added alert dialog in the event that the client is FF 25 on Win7.
  • Fixed the centering of the action bar label.
  • Added turf item, and icon.
  • Tilling grass now has a 25% chance of giving the player a piece of turf.
  • Turf can be placed upon any terrain layer that is less than than grass to create a grass tile.
  • A piece of slate can now be placed upon any terrain layer that is less than or equal to grass to uncover a bedrock tile.
  • Added net.lugdunon.command.Command.violatesPlaceable(Point location, Instance instance) to server-side API.
  • Added a net.lugdunon.command.core.play.PlaceSlateCommand.
  • Added a net.lugdunon.command.core.play.PlaceTurfCommand.
  • Added a net.lugdunon.state.item.action.SlateActionHandler to the client-side codebase.
  • Added a net.lugdunon.state.item.action.TurfActionHandler to the client-side codebase.
  • Updated the raw barley item description to better hint at how to malt barley.
  • Added a new terrain edit mode (server-side only at the moment) called 'hollow'. This mode will remove any layers between the topmost layer and the target layer, hollowing out the space in between. This mode is now used on the edges of the excavate mode to create a cleaner edge.
  • Fixed an issue in net.lugdunon.world.terrain.Terrain.updateLayers(Account a,int layer, int x, int y, int w, int h, int mode) and net.lugdunon.world.terrain.Terrain.updateTile(int layer, int x, int y, int mode) caused by inverse indexing.
Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.