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Post news Report RSS Dev Diary #51 | A Radical New Perspective (Tons of Before and After Gifs and Screenshots)

Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card battle system with conversations and stories that respond to your choices, we offer one of the first card games with a story exciting enough to match it. Ready to play?

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Hi everyone,

Tyler again from the Deckpoint Studio team. In our last post, we took the opportunity to reflect on how far we’ve come in the last few years. Since then, we’ve been working our butts off, and I’m happy to share some of that work today.

Amethyst Casino Evolution 500px


The evolution of the Amethyst Casino. The latest update brings many ambient moving effects added like the fading casino lights, the restaurant moving walls, and the slot machine siren lights. Also, the walls are darkened and there are new shaders.

5 2 2018 Palm Trees Day 7 1


Day 4: The beach received a huge graphics update! New water + Added many new trees, rocks, sandbars, and more!

DialogNew3

Big graphics update to the dialog system!


SSAA 20180504 17101210 1080p

A radical new perspective. A huge change to how the world is viewed!
More details about everything further in the update.


Luckless Seven 0 790 Alpha Windo


BRAND NEW DEMO! This latest update is only on Windows and is now available in 32-bit and 64-bit! Mac OSX and Linux will be in the next update (previous demo available until then). Download on Steam or IndieDB!

Join our mailing list Luckless

Join us on our journey as we develop Luckless Seven!
Help shape the game and get access to exclusive content!


But first, a quick word about Ohayocon! In January, we had the opportunity to show off Luckless Seven at the biggest anime convention in Central Ohio. Ohayocon held their first Indie Videogame Showcase, and it was a huge success. We got to meet tons of local gamers and non-gamers alike, and the feedback was really positive.

Luckless Seven Ohayocon Indie Bo 8

The beautiful Luckless Seven booth at Ohayocon!


Luckless Seven Ohayocon Indie Bo 1

A cosplayer dressed as Rick from the Rick and Morty tv show plays Luckless Seven!


Luckless Seven Ohayocon Indie Bo 2


Several IRL Ekosi battles took place throughout Ohayocon. Pictured is Brandon Ledbetter (Deckpoint Studio's composer) who is cosplaying as the protagonist from Persona 5. (He is located on the right with the black suit and black hair.) Also in the picture is Griffin Voyls in the red cape on the left and he created the Ohayocon Indie Videogame Showcase!

Luckless Seven Ohayocon Indie Bo 7


Jesse Kooner (Deckpoint Studio's lead developer) joking with attendees. (Located center with the gray colored sweater.)

Luckless Seven Ohayocon Indie Bo 4

Attendees crowded around the monitors.


Luckless Seven Ohayocon Indie Bo 3


Brandon Ledbetter (Deckpoint Studio's composer) explaining the game to other attendees. (He is located in the center with the black suit and black hair.)

Luckless Seven Ohayocon Indie Bo 5

Attendees playing Luckless Seven.


Luckless Seven Ohayocon Indie Bo 6

Many great cosplayers at Ohayocon 2018! (This picture was taken in the hallway.)


If you met us at Ohayocon and are sticking around, thanks! It’s always a pleasure for us to talk about the game with enthusiastic local players, which is why we teamed up with our friends at Multivarious Games to do it again last week! We took part in another showcase, this time in conjunction with the release of Ready Player One at the Gateway near OSU’s campus. Good times!

But enough about that! You’re probably on the edge of your seat wondering about the title!

Krista Interior Dec 2017 LucklesBefore: Orthographic - pure isometric.
Distance can be difficult to convey because the orthographic camera flattens the image.


Luckless Seven Curtains Krista H


After: Perspective - perspective isometric. Distance is much easier to convey. Items that are far away will now look more distant.


Mark Home Daylight Dec 2017 Luck

Before: Orthographic - pure isometric. This camera has no field of view.


Luckless Seven Curtains Mark Hom

Before: Orthographic - pure isometric. This camera has no field of view.


Surely by now, you’ve noticed that our graphic style is overhead isometric. That’s accomplished using an “orthographic” camera in Unity, But guess what? Those days are gone. We’re switching from what you might call a “pure isometric” style to a “perspective isometric” style. Here’s what that means:

  • Pure isometric - No matter where Mark is located, the scene will look the same. Essentially, there is no field of view.
  • Perspective isometric - The scene will look different based on where Mark is located. You can see additional walls or sides of objects by moving around them.

Luckless Seven Orthographic CameBEFORE: Pure Isometric: A more subtle example. Look at the brown cabinet in the bottom left of the image. Notice that it will look the same no matter where the camera is located.


Luckless Seven Orthographic Came 1BEFORE: Pure Isometric: A more subtle example. Look at the brown cabinet in the bottom right of the image. Notice that it will look the same no matter where the camera is located.


Luckless Seven Perspective CamerAFTER: Perspective Isometric: A more subtle example.
Look at the dark brown wooden cabinet towards the bottom left of the image.


Luckless Seven Perspective Camer

AFTER: Perspective Isometric: Look at the dark brown wooden cabinet towards the bottom right of the image. Now you can see around objects. Before the object held the same viewing angle the entire time.


We’re taking this action because it looks pretty darn good -- better, we think! The perspective camera adds a new energy that makes the world of Arithia feel much more alive. It’s hard to communicate in still images, but it’s an obvious benefit when you’re at the wheel. It’s a pretty big change that has required some UI maintenance (e.g., nudging observation icons) and level design attention over the last several weeks. But totally worth. Also, the new camera has allowed us to introduce some new and impressive water and cloud shadows. All in all, the change has given Luckless Seven a big step forward visually.

Luckless Seven Amethyst Casino E

Before: The water before was less colorful and could only be opaque.


Luckless Seven Water Amethyst Ca

After: New water and cloud shadows! The new water is more colorful and semi-transparent. Cloud shadows add a nice ambient movement in the background.


But that’s not all! Since our last update, we’ve also updated the writing on Day 1. “Again?!” you might ask! It’s true. We’re pretty obsessed with improving the earliest portions of the game, so we took some time recently to review and revamp the Day 1 subquests that players encounter while performing Mark’s day job at the hospital. Our main goal was to bring this legacy dialogue in line with the quality and tone of the rest of the game, which meant eliminating any errors and trimming excess dialogues while maintaining the same humor and informational value from before. We think we’ve done a good job, and we hope you will too!

Luckless Seven Hospital Dialog N

Remade Martha's quest. Rewrote almost all of the dialog.


Luckless Seven Hospital Dialog N 2

Remade the storage room quest. Rewrote almost all of the dialog.


Luckless Seven Hospital Dialog N 1

New dialog options.


Luckless Seven Hospital Dialog N 3

Remade prank call quest. Rewrote almost all of the dialog.


Luckless Seven Hospital Dialog N 4

Raymond and Carlie are always up to no good.


Aside from those two main visual/story updates, there are of course a bevy of smaller additions/fixes:

  • Dialogue UI improved -- The dialogue interface is a pretty important element to our visual experience, so we’ve made some tweaks to color, transparency, and more to pretty it up.
  • Pathing improvements -- In a few key areas (the Amethyst Casino Ext, Krista’s house, Day 4 bridges), we’ve broadened clickable/pathfinding areas to make navigating those tight spaces a little easier.
  • Filippelli House Exterior additions -- In addition to those pathfinding tweaks, we’ve also thrown some pool floaties in your way by the pool. This should prevent players from getting lost behind the mansion, plus you get to meet some of Krista’s charming siblings!
  • Amethyst Casino Interior additions -- We’ve added strobe lights and pulsing lights to the Amethyst Casino in Patrida to make it feel more alive. We sure do like moving things!
  • Amethyst Casino Exterior additions -- You’ll now find that signs for the Amethyst Casino and nearby Ekosi shop feature glowing signs. Again, if it moves, we will add it to our game.
  • Day 4 Beach Area improvements -- The switch to perspective camera allowed us to play with new water, and we’ve made a ton of additions to the aquatic Day 4 terrain. You’ll find the beach populated with a lot more rocks and palm trees, plus a few sandbars. We think it looks even better than before!
  • Also, there are curtains now. They move. We like that.

Luckless Seven old dialog system

Before: The dialog system before had arrows that were too small and the dialog choice buttons could be difficult to see in very bright or very dark backgrounds.


Luckless Seven old dialog system

Before: Dark areas made the dialog system difficult to see and distinguish from the background.


DialogNew4


After: Graphics update to the dialog system! The center box is colored purple and the edges have a fading white border. The arrows are also significantly larger to make it easier to see the character who is talking.

DialogNew

After: Graphics update to the dialog system!


Luckless Seven Pool Party Gif 2

Before: Pool area.


Luckless Seven Krista Home Exter

After: Added more furniture, some rocks, new water, and cloud shadows. Removed the left staircase.


Amethyst Casino Evolution 500px


The evolution of the Amethyst Casino. The latest update brings many ambient moving effects added like the fading casino lights, the restaurant moving walls, and the slot machine siren lights. Also, the walls are darkened and there are new shaders.

Luckless Seven Amethyst Casino I 8

Amethyst Casino Interior. Many new ambient effects and darker walls.


Luckless Seven Amethyst Casino I 6

Amethyst Casino restaurant walls now move.


Luckless Seven Amethyst Casino R

The moving walls in action!


Luckless Seven Amethyst Casino I 9

The slot machine area now has siren lights that go off every so often.


4 29 2018 Casino Interior Slot M

The siren lights in action!


Luckless Seven Amethyst Casino I 7

The VIP lounge feels so much more VIP with darker walls.


Luckless Seven Amethyst Casino E 3

Before: The statues were giant transparent orbs.


Luckless Seven Animations Amethy 1

After: No longer just giant transparent orbs! Now they move! And are opaque!


5 4 2018 Amethyst Casino Statue

Subtle movement inside the orb.


Luckless Seven Animations Amethy

Shiny.


Luckless Seven Animations Amethy 2

The Amethyst Casino sign has animated letters.


5 4 2018 Pure Ekosi Sign Shop 3

GIF: The Pure Ekosi sign has animated letters.


Luckless Seven Water Day 4 Trail

Day 4: The beach received a huge graphics update!
New water + Added many new trees, rocks, sandbars, and more!


5 2 2018 Palm Trees Day 10

NEW: Water moves up and down. The water is now transparent and has foam towards the shore.


Luckless Seven Day 4 Trail 1

Crossing the bridge looks very different now.


Luckless Seven Day 4 Trail 2 OLD

Before: The campfire site during the day. It was too empty. Also in this picture is the old water.


Luckless Seven Day 4 Trail 2

After: The campsite area has received some love and looks much more tropical.


Luckless Seven Day 4 Trail 3

A new trail to the beach has been added.


Luckless Seven Day 4 Trail 4 OLD

Before: The fisherman on a lonely coast. Also in this picture is the old water and old dialog graphics.


Luckless Seven Day 4 Trail 4

After: The Fisherman on a tropical lonely coast.


Luckless Seven Day 4 Trail 5

A group of friends hanging out on the beach.


Luckless Seven Curtains Krista H

The Filipelli home interior walls are more transparent. And added curtains!


Luckless Seven Curtains Krista H 1

Look at those curtains!


Luckless Seven Curtains Mark Hom

Mark's home interior walls are more transparent. And added curtains!


Luckless Seven Curtains Mark Hom 1

Awww yiss. Curtains!


5 2 2018 Mark Home Curtains 5

The curtains in action!


Join our mailing list Luckless


Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!

Follow and Wishlist on Steam Don

If you haven't done so already, follow and wishlist Luckless Seven on Steam!


There’s plenty more to come, as always. Next time, my partner Jonny will be bringing you a history of the changes to the Ekosi board over time. And you know we’ll be working on half-a-dozen different improvements to the existing game plus new content. ;)

If you have an opportunity, take a few minutes and download this update. It’s a big one! We’re excited to hear what you think of the perspective camera, so give it a spin and tell us your thoughts!

Until next time,

Tyler


Download the demo on Steam or IndieDB.

Read on our website for the best formatting experience.

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