Your cat Louie is one of a kind: He wants to become a marmalade-cook and expects your help protecting his fruity ingredients from the onmarching waves of enemies, called cuties! Each type of cutie has their own weakness which you need to make us of! Shake your head, stare at them, sing/whistle or make a loud noise to keep Louie cooking! We also feature complete Oculus Rift compatibility for your adventure!
We're proud to announce that Louie Cooks will be released on Steam on the 10th November this year! Check out the article for links and more!
louie cooks steam release
Welcome to a new format where our cat Louie interviews team members about their work on the project :3 Issue #1 starts with Lead Artist Alessandro!
louie asks #1
We finally reached an important milestone for our project: KICKSTARTER & GREENLIGHT! Please check out our campaign-page ♥ Links in the article!
louie cooks is on kickstarter & greenlight now
Big news! We're planning on launching an IndieGogo-campaign within May for Louie Cooks. The entire team is very excited for the next steps ahead and we're...
coming soon to indiegogo!
We are very happy to announce that our game "Louie Cooks" won at the German Video Games Award (Deutscher Computerspielepreis) this year in the category...
"louie cooks" awarded in "best newcomer concept" category
Apart from the core-game of Louie Cook's there's an array of various missions available for you to play in Storymode, tied together with the story of...
experience the storymode & unlockables
Your cat Louie is one of a kind: He wants to become a gourmet-marmalade-cook and expects your help travelling to foreign places to gather exotic fruits...
louie cooks
Welcome to the third issue of your official Developer’s Blog of Simelone, here at IndieDB c: Let's start with a fundamental design-decision we did regarding...
simelone devlog #3 - user interface and player feedback design
Welcome to the second issue of our DevLog! We hope you enjoyed the last entry and are looking forward to this one. We've got some exciting new before...
simelone devlog #2
Welcome to the very first issue of the Simelone DevLog - a continous issue where we post the latest updates from the behind the scenes work :3 This time...
simelone devlog #1
Our team was at this years Next Level Conference in Dortmund. We held a short talk about our vision of the future of video games, especially in the context...
simelone @ next level conference
So our programmer produced an unusual bug later today that resulted in hundreds of cuties simultaneously spawning in the stage. Kinda overwhelming isn´t...
bugs that make you laugh
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